Die Tryin: Videogames, Masculinity, Culture (Popular Culture And Everyday Life)

Die Tryin: Videogames, Masculinity, Culture (Popular Culture And Everyday Life)

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SKU: DADAX1433100916
UPC: 9781433100918
Brand: Peter Lang Inc., International Academic Publishers
Regular price$57.51
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Die Tryin Traces The Cultural Connections Between Videogames, Masculinity, And Digital Culture. It Fuses Feminist, Psychoanalytic, Marxist, And Poststructuralist Theory To Analyze The Social Imaginary That Is Produced By And Produces A Particular Form Of Masculinity: Boyhood. The Author Asserts That Digital Culture Is A Culturally And Historically Situated Series Of Practices, Products, And Performances, All Coalescing To Produce A Real And Imagined Masculinity That Exists In Perpetual Adolescence, And Is Reflective Of Larger Masculine Edifices At Work In Politics And Culture. Thus, Videogames Form The Central Object Of Study As Consumer Technologies Of Control And Anxiety As Well As Possibility And Subversion. Moving Away From Current Games Research, The Book Favors A Gamespecific Approach That Unites Visual Culture, Cultural Studies, And Performance Studies, Instead Of A Sociological/Structural Inspection Of The Form.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of this book? A: This book has one hundred sixty-nine pages. It provides an in-depth analysis of videogames and their cultural implications.
  • Q: What is the binding type of this book? A: The binding type is paperback. This allows for a lightweight and flexible reading experience.
  • Q: Who is the author of 'Die Tryin'? A: The author is Derek A. Burrill. He explores themes of masculinity and digital culture in this work.
  • Q: How do I read this book? A: You can read this book just like any other paperback. It’s suitable for casual reading or academic study.
  • Q: Is this book suitable for young adults? A: Yes, this book is suitable for young adults. It discusses themes of masculinity and culture, making it relevant for older teens.
  • Q: What themes are explored in this book? A: The book explores themes of masculinity, culture, and digital practices. It combines various theoretical perspectives for a comprehensive analysis.
  • Q: How should I store this book? A: Store this book in a cool, dry place. Keeping it away from direct sunlight will help preserve its condition.
  • Q: Can this book be cleaned? A: Yes, you can clean this book gently. Use a soft, dry cloth to remove dust from the cover.
  • Q: Is this book safe to handle frequently? A: Yes, it is safe to handle frequently. Just ensure your hands are clean to avoid smudging or damaging the pages.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact customer support for assistance. They can guide you on the return process.
  • Q: Can I return this book if I don't like it? A: Yes, you can return the book if you're unsatisfied. Be sure to check the seller's return policy for specific guidelines.
  • Q: Does this book contain adult themes? A: Yes, it discusses adult themes related to masculinity and culture. Reader discretion is advised for younger audiences.
  • Q: Is the book part of a series? A: No, this book is not part of a series. It stands alone as a comprehensive study of its topics.
  • Q: How does this book compare to other books on videogames? A: This book uniquely blends feminist and cultural theories, distinguishing it from more straightforward game analysis books.
  • Q: What if I have questions about the book's content? A: If you have questions, consider reaching out to academic forums or reading groups specializing in cultural studies.

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