Die Tryin: Videogames, Masculinity, Culture (Popular Culture and Everyday Life),Used

Die Tryin: Videogames, Masculinity, Culture (Popular Culture and Everyday Life),Used

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Die Tryin traces the cultural connections between videogames, masculinity, and digital culture. It fuses feminist, psychoanalytic, Marxist, and poststructuralist theory to analyze the social imaginary that is produced by and produces a particular form of masculinity: boyhood. The author asserts that digital culture is a culturally and historically situated series of practices, products, and performances, all coalescing to produce a real and imagined masculinity that exists in perpetual adolescence, and is reflective of larger masculine edifices at work in politics and culture. Thus, videogames form the central object of study as consumer technologies of control and anxiety as well as possibility and subversion. Moving away from current games research, the book favors a gamespecific approach that unites visual culture, cultural studies, and performance studies, instead of a sociological/structural inspection of the form.

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We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Die Tryin’: Videogames, Masculinity, Culture'? A: The book explores the cultural connections between videogames, masculinity, and digital culture, analyzing how these elements interact to shape a specific form of masculinity, particularly boyhood.
  • Q: Who is the author of this book? A: The author of 'Die Tryin’' is Derek A. Burrill.
  • Q: What theoretical frameworks does the book employ? A: The book fuses feminist, psychoanalytic, Marxist, and poststructuralist theories to analyze the social constructs surrounding masculinity in the context of videogames.
  • Q: How many pages does the book have? A: The book consists of 169 pages.
  • Q: What is the condition of the book? A: The book is listed as 'New'.
  • Q: What is the publication date of 'Die Tryin’'? A: The book was published on February 6, 2008.
  • Q: What type of binding does the book have? A: The book is available in paperback binding.
  • Q: Is this book suitable for academic study? A: Yes, the book provides a detailed analysis suitable for academic study, particularly in fields like cultural studies, gender studies, and media studies.
  • Q: What kind of insights can I expect from the book? A: Readers can expect insights into how videogames serve as cultural artifacts that reflect and influence notions of masculinity and adolescence.
  • Q: Does the book focus on specific videogames? A: While the book discusses various aspects of videogames, it favors a game-specific approach that integrates visual culture, cultural studies, and performance studies.