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Elements Of Game Design,Used
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An Introduction To The Basic Concepts Of Game Design, Focusing On Techniques Used In Commercial Game Production.This Textbook By A Wellknown Game Designer Introduces The Basics Of Game Design, Covering Tools And Techniques Used By Practitioners In Commercial Game Production. It Presents A Model For Analyzing Game Design In Terms Of Three Interconnected Levelsmechanics And Systems, Gameplay, And Player Experienceand Explains How Novice Game Designers Can Use These Three Levels As A Framework To Guide Their Design Process. The Text Is Notable For Emphasizing Models And Vocabulary Used In Industry Practice And Focusing On The Design Of Games As Dynamic Systems Of Gameplay.The Book First Introduces The Core Model And Framework For Analyzing And Designing Games. It Then Discusses The Three Levels In Detail, Explaining Player Experience And Identifying Design Goals; Introducing Lowlevel Structural Analysis Of Gameplay In Terms Of Basic Mechanics; Describing How Mechanics Build Up Into Systems; And Presenting Concepts For Understanding Gameplay, Defined As The Dynamic Behavior Of Players When They Interact With Mechanics And Systems. Finally, The Book Offers Students Advice On Creating Game Prototypes Using An Iterative, Usercentered Process. Each Chapter Offers A Set Of Exercises For Individuals And Design Challenges For Groups.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the page count of 'Elements of Game Design'? A: This book contains two hundred fifty-six pages. It provides a comprehensive introduction to game design concepts.
- Q: What are the dimensions of the book? A: The book measures six point twenty-six inches in length, zero point sixty-seven inches in width, and nine point thirty-eight inches in height.
- Q: What type of binding does this book have? A: This book has a hardcover binding. This makes it durable and suitable for frequent handling.
- Q: Who is the author of 'Elements of Game Design'? A: The author is Robert Zubek. He is a well-known game designer with expertise in the field.
- Q: What is the primary focus of this book? A: The book focuses on techniques used in commercial game production. It covers foundational concepts of game design.
- Q: What topics are covered in the book? A: Topics include mechanics, systems, gameplay, and player experience. It also discusses how to create game prototypes.
- Q: Is 'Elements of Game Design' suitable for beginners? A: Yes, this book is suitable for beginners. It provides a framework for novice game designers to guide their design process.
- Q: How can I use this book for game design? A: You can use the book as a reference for understanding game design principles. It includes exercises and design challenges for practical application.
- Q: What type of exercises does the book include? A: The book includes individual exercises and group design challenges. These are aimed at reinforcing the concepts discussed in each chapter.
- Q: Can this book help with game prototyping? A: Yes, it offers advice on creating game prototypes. The book emphasizes an iterative, user-centered design process.
- Q: Is there a warranty or return policy for this book? A: Typically, books do not come with a warranty. Please check the retailer's return policy for specific terms.
- Q: What if my book arrives damaged? A: If the book arrives damaged, you should contact the retailer for a return or exchange. Most retailers have policies for damaged items.
- Q: How should I store this book to keep it in good condition? A: Store the book upright in a dry place. Avoid exposure to direct sunlight to prevent fading.
- Q: What age group is this book suitable for? A: This book is suitable for teens and adults interested in game design. It contains concepts that may be complex for younger readers.
- Q: Does this book include any illustrations or graphics? A: Yes, the book includes illustrations and graphics to support the concepts discussed. These visuals enhance the learning experience.
- Q: What genre does 'Elements of Game Design' belong to? A: This book belongs to the Computer Science genre. It focuses specifically on game design principles and practices.