Fluid Simulation for Computer Graphics,Used
Fluid Simulation for Computer Graphics,Used
Fluid Simulation for Computer Graphics,Used

Fluid Simulation for Computer Graphics,Used

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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully threedimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.Highlights of the Second EditionNew chapters on level sets and vortex methodsEmphasizes hybrid particlevoxel methods, now the industry standard approachCovers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animationAdds new discussions on meshing, particles, and vortex methodsThe book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridsons experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Fluid Simulation for Computer Graphics'? A: The book provides a practical introduction to animating fully three-dimensional incompressible flow, covering mathematics, algorithms, and implementation of fluid simulation.
  • Q: Who is the author of this book? A: The author of 'Fluid Simulation for Computer Graphics' is Robert Bridson.
  • Q: What notable updates are included in the second edition? A: The second edition includes new chapters on level sets and vortex methods, discussions on meshing and particles, and emphasizes hybrid particle–voxel methods as the industry standard.
  • Q: How many pages does this book have? A: The book contains a total of 276 pages.
  • Q: What is the publication date of this edition? A: This second edition was published on October 15, 2015.
  • Q: Is this book suitable for beginners in fluid simulation? A: Yes, it is designed as a practical introduction, making it accessible for those new to fluid simulation, while also providing valuable insights for experienced professionals.
  • Q: What kind of binding does this book have? A: The book is available in hardcover binding.
  • Q: Does the book cover the latest algorithms in fluid simulation? A: Yes, it covers the latest algorithms and techniques, including fluid surface reconstruction from particles and enhanced turbulence for smoke animation.
  • Q: Is there a focus on visual effects in this book? A: Yes, the book distills Robert Bridson's experience in the visual effects industry, highlighting key points in fluid simulation.
  • Q: What topics are emphasized in the book regarding fluid simulation? A: The book emphasizes hybrid particle–voxel methods, fluid surface reconstruction, accurate viscous free surfaces, and enhanced turbulence, among other important topics.