
Title

Focus On Photon Mapping (Game Development),Used
Delivery time: 8-12 business days (International)
From the basics of the nature of light to ray tracing and photon rendering, youll learn how to bring a new dimension of reality to the graphics in your games. By beginning with the standard foundations of ray tracing and radiosity, youll quickly learn how photon mapping has been able to combine the positive aspects of each while eliminating their inherent drawbacks. As your skills advance through the book, youll learn how to effectively apply natural lighting effects. Focus On Photon Mapping deals with a number of complex 3D graphics concepts and shows you how to develop photon mapping from the ground up. In order to attain maximum benefit from the concepts that are discussed, it is recommended that you have some experience in 2D and 3D graphics.
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⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
We accept payments with :
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Frequently Asked Questions
- Q: What is the main focus of the book 'Focus On Photon Mapping'? A: The book primarily focuses on teaching photon mapping techniques in game development, covering the nature of light, ray tracing, and photon rendering to enhance graphics realism.
- Q: Who is the author of 'Focus On Photon Mapping'? A: The author of the book is Marlon John.
- Q: What is the recommended skill level for readers of this book? A: It is recommended that readers have some prior experience in 2D and 3D graphics to fully benefit from the concepts discussed.
- Q: How many pages does 'Focus On Photon Mapping' have? A: The book contains 344 pages.
- Q: What type of binding does this book have? A: The book is available in paperback binding.
- Q: When was 'Focus On Photon Mapping' published? A: The book was published on February 4, 2003.
- Q: What condition is the used book in? A: The book is described as a used book in good condition.
- Q: Does the book cover advanced topics in graphics? A: Yes, 'Focus On Photon Mapping' deals with complex 3D graphics concepts and guides readers in developing photon mapping techniques.
- Q: What are the basic concepts covered in 'Focus On Photon Mapping'? A: The book starts with foundational concepts such as ray tracing and radiosity before delving into photon mapping.
- Q: Is this book suitable for beginners in game development? A: While it provides foundational knowledge, some prior experience in 2D and 3D graphics is recommended for better understanding.