Focus On SDL (The Premier Press Game Development Series),Used

Focus On SDL (The Premier Press Game Development Series),Used

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Focus On SDL is your key to writing programs faster and with greater ease. Execute the same applications as with DirectX, but with more versatility. SDL allows you to pack up your code and go! If you have a basic knowledge of C++, you're ready to roll. Dive into advanced topics such as alpha blending and overlays, or intensify your game audio with the SDL_mixer addon library. This book teaches you how to write the code and then distribute it to various platforms. From setting up your system to incorporating networking and user interface components, Focus On SDL gives you the tools you need in one comprehensive guide.

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of the book 'Focus On SDL'? A: The book primarily focuses on using the Simple DirectMedia Layer (SDL) for game development, providing guidance on writing programs more efficiently and effectively.
  • Q: Do I need prior programming experience to understand this book? A: Yes, a basic knowledge of C++ is recommended to fully grasp the concepts and examples presented in the book.
  • Q: What topics are covered in 'Focus On SDL'? A: The book covers a range of topics including advanced programming techniques like alpha blending, overlays, and using the SDL_mixer add-on library for enhanced game audio.
  • Q: Is this book suitable for beginners in game development? A: While it is geared towards those with some programming experience, beginners can also benefit from the foundational knowledge provided if they are willing to learn SDL alongside.
  • Q: What is the format and length of the book? A: The book is a paperback edition with a total of 336 pages, providing comprehensive guidance on SDL programming.
  • Q: When was 'Focus On SDL' published? A: The book was published on November 18, 2002.
  • Q: What condition is the used book in? A: The book is listed as 'Used Book in Good Condition', indicating it may show some signs of wear but is still functional.
  • Q: Can this book help with distributing games across different platforms? A: Yes, 'Focus On SDL' teaches how to write code that can be distributed to various platforms, making it a valuable resource for cross-platform game development.
  • Q: What are the key benefits of using SDL as mentioned in the book? A: SDL is known for its versatility, allowing developers to create applications comparable to those made with DirectX while simplifying the coding and distribution process.
  • Q: Who is the author of 'Focus On SDL'? A: The author of the book is Ernest Pazera.