Title
Foundations Of Game Engine Development, Volume 2: Rendering,New
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This Second Volume In The Foundations Of Game Engine Development Series Explores The Vast Subject Of Realtime Rendering In Modern Game Engines. The Book Provides A Detailed Introduction To Color Science, World Structure, Projections, Shaders, Lighting, Shadows, Fog, And Visibility Methods. This Is Followed By Extensive Discussions Of A Variety Of Advanced Rendering Techniques That Include Volumetric Effects, Atmospheric Shadowing, Ambient Occlusion, Motion Blur, And Isosurface Extraction. Emphasis Is Placed On Practical Implementation, And Code Is Included.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book contains four hundred twelve pages. It provides an extensive exploration of real-time rendering techniques in game development.
- Q: What is the binding type of this book? A: The book has a paperback binding. This makes it lightweight and easy to handle for readers.
- Q: What are the dimensions of this book? A: The book measures seven point five two inches in length, zero point nine eight inches in width, and nine point two five inches in height. These dimensions make it a convenient size for reading and storage.
- Q: Who is the author of this book? A: The author is Eric Lengyel. He is known for his expertise in game engine development and rendering techniques.
- Q: What is the main focus of this book? A: This book focuses on real-time rendering in modern game engines. It covers various advanced techniques and practical implementations.
- Q: Is this book suitable for beginners in game development? A: Yes, this book is suitable for beginners. It provides a detailed introduction to color science and rendering methods that can help new developers.
- Q: Can this book be used as a reference for advanced developers? A: Yes, this book serves as a valuable reference for advanced developers. It includes extensive discussions on advanced rendering techniques.
- Q: What topics are covered in this book? A: The book covers topics such as color science, projections, shaders, lighting, and volumetric effects. It delves into both basic and advanced rendering techniques.
- Q: Is this book appropriate for children? A: No, this book is not primarily aimed at children. It is designed for readers interested in game development and rendering.
- Q: How should I store this book? A: Store this book in a cool, dry place away from direct sunlight. Proper storage helps maintain its condition over time.
- Q: What is the warranty policy for this book? A: Books typically do not come with a warranty. However, you may check with the retailer for their return policy.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the retailer immediately to initiate a return or exchange.
- Q: Can I find exercises or examples in this book? A: Yes, the book includes code examples and practical exercises related to rendering techniques. This enhances learning and application.
- Q: Is this book updated with the latest rendering techniques? A: Yes, the book discusses modern rendering techniques and provides insights into current industry practices.
- Q: Does this book include illustrations or diagrams? A: Yes, the book features illustrations and diagrams to help explain complex rendering concepts effectively.