Foundations of Game Engine Development, Volume 2: Rendering,Used
Foundations of Game Engine Development, Volume 2: Rendering,Used

Foundations of Game Engine Development, Volume 2: Rendering,Used

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This second volume in the Foundations of Game Engine Development series explores the vast subject of realtime rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

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Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What topics are covered in Foundations of Game Engine Development, Volume 2? A: This book covers a variety of topics related to real-time rendering in modern game engines, including color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods, along with advanced techniques like volumetric effects and ambient occlusion.
  • Q: Who is the author of this book? A: The author of Foundations of Game Engine Development, Volume 2 is Eric Lengyel.
  • Q: What is the page count of this book? A: The book contains a total of 412 pages.
  • Q: What is the binding type of this book? A: Foundations of Game Engine Development, Volume 2 is available in paperback binding.
  • Q: When was this book published? A: The book was published on July 26, 2019.
  • Q: Is this book suitable for beginners in game development? A: While the book provides a detailed introduction to rendering, it may be more suitable for those with some foundational knowledge in game development due to its in-depth exploration of advanced techniques.
  • Q: Are there practical implementations included in the book? A: Yes, the book emphasizes practical implementation and includes code examples to help readers apply the concepts discussed.
  • Q: What is the main focus of this volume in the series? A: The main focus of this volume is on real-time rendering techniques and their applications in modern game engines.
  • Q: Does this book include discussions on lighting techniques? A: Yes, the book includes extensive discussions on various lighting techniques, including shadows and fog.
  • Q: Can this book be used as a reference for advanced rendering techniques? A: Yes, this book serves as a comprehensive reference for advanced rendering techniques, making it useful for both students and professionals in the field.