Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring KnowHow from Boomers to Gamers,New

Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring KnowHow from Boomers to Gamers,New

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SKU: DADAX0787986542
Brand: Wiley-Interscience
Condition: New
Regular price$91.13
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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

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