Game Audio with FMOD and Unity,New

Game Audio with FMOD and Unity,New

SKU: DADAX1138315974 In Stock
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

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Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Game Audio with FMOD and Unity'? A: The book focuses on the principles and practices of game audio, guiding readers through the process of creating their own First Person Shooter (FPS) game using Unity and FMOD Audio Middleware.
  • Q: Is any prior coding knowledge required to understand this book? A: No prior coding knowledge is required. The book includes a simple introduction to coding, making it accessible for beginners.
  • Q: What kind of audio assets are included with the book? A: The book comes with a full suite of audio assets provided on a companion website, enabling readers to utilize these resources in their game development projects.
  • Q: How many pages does 'Game Audio with FMOD and Unity' have? A: The book contains 266 pages.
  • Q: Who is the author of this book? A: The author of 'Game Audio with FMOD and Unity' is Ciarán Robinson.
  • Q: When was 'Game Audio with FMOD and Unity' published? A: The book was published on March 15, 2019.
  • Q: What type of binding does this book have? A: The book is available in paperback binding.
  • Q: Is this book suitable for classroom use? A: Yes, 'Game Audio with FMOD and Unity' is perfect for classroom use as well as for independent study.
  • Q: What edition of the book is available? A: The available edition of the book is the first edition.
  • Q: What are the benefits of using FMOD with Unity for game audio? A: Using FMOD with Unity allows for advanced audio integration, providing tools for interactive sound design and enhancing the overall gaming experience.