Game Balance

Game Balance

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Within The Field Of Game Design, Game Balance Can Best Be Described As A Black Art. It Is The Process By Which Game Designers Make A Game Simultaneously Fair For Players While Providing Them Just The Right Amount Of Difficulty To Be Both Exciting And Challenging Without Making The Game Entirely Predictable. This Involves A Combination Of Mathematics, Psychology, And Occasionally Other Fields Such As Economics And Game Theory.Game Balance Offers Readers A Dynamic Look Into Game Design And Player Theory. Throughout The Book, Relevant Topics On The Use Of Spreadsheet Programs Will Be Included In Each Chapter. This Book Therefore Doubles As A Useful Reference On Microsoft Excel, Google Spreadsheets, And Other Spreadsheet Programs And Their Uses For Game Designers.Featuresthe First And Only Book To Explore Game Balance As A Topic In Depthtopics Range From Intermediate To Advanced, While Written In An Accessible Style That Demystifies Even The Most Challenging Mathematical Concepts To The Point Where A Novice Student Of Game Design Can Understand And Apply Themcontains Powerful Spreadsheet Techniques Which Have Been Tested With All Major Spreadsheet Programs And Battletested With Realworld Game Design Tasksprovides Shortform Exercises At The End Of Each Chapter To Allow For Practice Of The Techniques Discussed Therein Along With Three Longterm Projects Divided Into Parts Throughout The Book That Involve Their Creationwritten By Awardwinning Designers With Decades Of Experience In The Fieldian Schreiber Has Been In The Industry Since 2000, First As A Programmer And Then As A Game Designer. He Has Worked On Eight Published Game Titles, Training/Simulation Games For Three Fortune 500 Companies, And Has Advised Countless Student Projects. He Is The Cofounder Of Global Game Jam, The Largest Inperson Game Jam Event In The World. Ian Has Taught Game Design And Development Courses At A Variety Of Colleges And Universities Since 2006.Brenda Romero Is A Bafta Awardwinning Game Director, Entrepreneur, Artist, And Fulbright Award Recipient And Is Presently Game Director And Creator Of The Empire Of Sin Franchise. As A Game Director, She Has Worked On 50 Games And Contributed To Many Seminal Titles, Including The Wizardry And Jagged Alliance Series And Titles In The Ghost Recon, Dungeons & Dragons, And Def Jam Franchises.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

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Frequently Asked Questions

  • Q: What is the main focus of 'Game Balance'? A: 'Game Balance' primarily explores the concept of game balance in game design, emphasizing the importance of fairness and challenge for players while incorporating mathematical and psychological principles.
  • Q: Who are the authors of 'Game Balance'? A: The book is authored by Ian Schreiber, an experienced game designer and co-founder of Global Game Jam, and Brenda Romero, a BAFTA award-winning game director known for her work on the Empire of Sin franchise.
  • Q: What are the key features of 'Game Balance'? A: 'Game Balance' includes in-depth explorations of game balance, powerful spreadsheet techniques applicable to major spreadsheet programs, and practical exercises and projects for hands-on learning.
  • Q: Is 'Game Balance' suitable for beginners in game design? A: Yes, 'Game Balance' is written in an accessible style that helps beginners understand and apply complex mathematical concepts related to game design.
  • Q: How many pages does 'Game Balance' have? A: 'Game Balance' consists of 806 pages, providing extensive coverage of game balance and design techniques.
  • Q: What is the binding type of 'Game Balance'? A: 'Game Balance' is available in paperback binding, making it easy to handle and read.
  • Q: When was 'Game Balance' published? A: 'Game Balance' was published on August 17, 2021.
  • Q: What can readers expect to learn from 'Game Balance'? A: Readers can expect to learn about game design principles, effective spreadsheet techniques, and practical applications through exercises and projects that enhance their understanding of game balance.
  • Q: Are there exercises included in 'Game Balance'? A: Yes, the book includes short-form exercises at the end of each chapter as well as long-term projects to reinforce the concepts discussed.
  • Q: What makes 'Game Balance' unique compared to other game design books? A: 'Game Balance' is unique for its in-depth focus on game balance, combining theoretical and practical insights while being the first book to tackle this topic comprehensively.