Title
Game Balance
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Within The Field Of Game Design, Game Balance Can Best Be Described As A Black Art. It Is The Process By Which Game Designers Make A Game Simultaneously Fair For Players While Providing Them Just The Right Amount Of Difficulty To Be Both Exciting And Challenging Without Making The Game Entirely Predictable. This Involves A Combination Of Mathematics, Psychology, And Occasionally Other Fields Such As Economics And Game Theory.Game Balance Offers Readers A Dynamic Look Into Game Design And Player Theory. Throughout The Book, Relevant Topics On The Use Of Spreadsheet Programs Will Be Included In Each Chapter. This Book Therefore Doubles As A Useful Reference On Microsoft Excel, Google Spreadsheets, And Other Spreadsheet Programs And Their Uses For Game Designers.Featuresthe First And Only Book To Explore Game Balance As A Topic In Depthtopics Range From Intermediate To Advanced, While Written In An Accessible Style That Demystifies Even The Most Challenging Mathematical Concepts To The Point Where A Novice Student Of Game Design Can Understand And Apply Themcontains Powerful Spreadsheet Techniques Which Have Been Tested With All Major Spreadsheet Programs And Battletested With Realworld Game Design Tasksprovides Shortform Exercises At The End Of Each Chapter To Allow For Practice Of The Techniques Discussed Therein Along With Three Longterm Projects Divided Into Parts Throughout The Book That Involve Their Creationwritten By Awardwinning Designers With Decades Of Experience In The Fieldian Schreiber Has Been In The Industry Since 2000, First As A Programmer And Then As A Game Designer. He Has Worked On Eight Published Game Titles, Training/Simulation Games For Three Fortune 500 Companies, And Has Advised Countless Student Projects. He Is The Cofounder Of Global Game Jam, The Largest Inperson Game Jam Event In The World. Ian Has Taught Game Design And Development Courses At A Variety Of Colleges And Universities Since 2006.Brenda Romero Is A Bafta Awardwinning Game Director, Entrepreneur, Artist, And Fulbright Award Recipient And Is Presently Game Director And Creator Of The Empire Of Sin Franchise. As A Game Director, She Has Worked On 50 Games And Contributed To Many Seminal Titles, Including The Wizardry And Jagged Alliance Series And Titles In The Ghost Recon, Dungeons & Dragons, And Def Jam Franchises.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
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- Q: How many pages does the book 'Game Balance' have? A: This book has eight hundred six pages. It's a comprehensive guide covering various aspects of game design and balance.
- Q: What is the binding type of 'Game Balance'? A: The book is paperback bound. This makes it more flexible and easier to handle compared to hardcover books.
- Q: What are the dimensions of 'Game Balance'? A: The dimensions are six inches in length, one point two six inches in width, and nine point zero two inches in height. These measurements make it a standard-sized book for easy reading.
- Q: Who are the authors of 'Game Balance'? A: The authors are Ian Schreiber and Brenda Romero. Both are experienced game designers with notable contributions to the industry.
- Q: What genre does 'Game Balance' fall under? A: The book falls under the Game Design category. It focuses specifically on the intricacies of balancing gameplay.
- Q: What is the reading level of 'Game Balance'? A: The book is suitable for beginners and advanced readers alike. It simplifies complex concepts for novices while providing depth for seasoned designers.
- Q: Are there exercises included in 'Game Balance'? A: Yes, the book includes short-form exercises at the end of each chapter. These exercises provide practical applications of the techniques discussed.
- Q: Can 'Game Balance' be used as a reference for spreadsheet programs? A: Yes, it doubles as a useful reference on Microsoft Excel and Google Spreadsheets. Each chapter integrates spreadsheet techniques relevant to game design.
- Q: Is 'Game Balance' appropriate for children? A: Yes, it is appropriate for children interested in game design. However, adult supervision is recommended for younger readers due to complex concepts.
- Q: What topics are covered in 'Game Balance'? A: The book covers topics ranging from mathematics, psychology, to economics in game design. It provides a thorough exploration of game balance.
- Q: Does 'Game Balance' include long-term projects? A: Yes, the book features three long-term projects divided into parts throughout the chapters. These projects enhance practical learning.
- Q: What makes 'Game Balance' unique? A: It's the first book to explore game balance in depth. It combines mathematical concepts with practical application in an accessible style.
- Q: Is there a digital version of 'Game Balance' available? A: The product details do not specify a digital version. It's advisable to check with the publisher for any eBook availability.
- Q: What type of content can I expect from 'Game Balance'? A: Expect a mix of theoretical insights and practical applications in game design. The authors share their extensive industry experience throughout the book.
- Q: What is the target audience for 'Game Balance'? A: The target audience includes aspiring game designers, educators, and industry professionals. It's designed to cater to various skill levels.