Title
Game Design: The Art And Business Of Creating Games (Prima Tech'S Game Development)
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Have You Ever Wondered How A Game Goes From Being A Concept To Being An Actual Product? Do You Want To Know What Steps You Need To Take To Get Your Game On The Shelf Next To Baldur'S Gate(Tm) And Mechwarrior(Tm) 4? Well, Game Design: The Art & Business Of Creating Games Will Answer These Questions And More! It Will Tell You How To Make Your Dreams Of Designing A Game Into A Reality. Offering Advice And Insight On Everything From How To Get A Foot In The Door To What To Do Once Inside, This Is A True Inside Scoop On The Industry. You'Ll Find Out How To License A Game, Settle Contract Issues, And Demonstrate The Game To Prospective Companies. This Is A Comprehensive Resource For Turning Game Design Into A Career.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book has three hundred thirty-six pages. It provides extensive insights into game design and the industry.
- Q: What is the binding type of this book? A: The binding type is paperback. This makes it lightweight and easy to carry around.
- Q: What are the dimensions of this book? A: The dimensions are seven point three six inches in length, zero point seven one inches in width, and nine point one seven inches in height. These dimensions make it a standard-sized paperback.
- Q: How should I read this book? A: You can read this book in any comfortable setting. It's suitable for both casual reading and in-depth study of game design.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It explains the basics of game design and provides actionable insights for aspiring designers.
- Q: What age group is this book appropriate for? A: This book is appropriate for young adults and older. It covers advanced concepts that may not be suitable for younger readers.
- Q: How should I care for this book? A: To care for this book, store it in a cool, dry place away from direct sunlight. Avoid bending the pages to maintain its condition.
- Q: Can this book be used as a reference guide? A: Yes, this book can definitely be used as a reference guide. It contains valuable industry insights that are useful for both students and professionals.
- Q: What if I accidentally damage the book? A: If the book is damaged, you may be able to repair it with book repair tape. If it's beyond repair, consider purchasing a new copy.
- Q: Is there a warranty or return policy for this book? A: Typically, books have a return policy based on the retailer's guidelines. Check with your specific retailer for details.
- Q: Does this book include illustrations or diagrams? A: No, this book does not include illustrations or diagrams. It focuses on textual information and insights.
- Q: Is this book available in digital format? A: Yes, this book may be available in digital format. Check major online retailers for eBook options.
- Q: Who is the author of this book? A: The author of this book is Bob Bates. He is an experienced game designer with industry insights.
- Q: What topics does this book cover? A: This book covers a range of topics including game licensing, contract issues, and how to demonstrate games to companies.
- Q: Can this book help me start a career in game design? A: Yes, this book can help you start a career in game design. It provides practical advice on entering the industry.