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Game Design Workshop: A Playcentric Approach To Creating Innovative Games, Fourth Edition
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This Book Helps You To Create The Digital Games You Love To Play, Using A Nontechnical Approach To Game Design Without The Need For Programming Or Artistic Experience.Awardwinning Author Tracy Fullerton Demystifies The Creative Process With Clear And Accessible Guidance On The Formal And Dramatic Systems Of Game Design. Using Examples Of Popular Games, Illustrations Of Design Techniques, And Refined Exercises To Strengthen Your Understanding Of How Game Systems Function, The Book Gives You The Skills And Tools Necessary To Create A Compelling And Engaging Game.This Fully Updated 4Th Edition Includes Expanded Coverage Of New Platforms And Genres Of Play, Including Casual Games And Games For Learning. It Expands On Agile Development Processes And Includes A Host Of New Perspectives From Top Industry Game Designers.Game Design Workshop Puts You To Work Prototyping, Playtesting, And Revising Your Own Games With Timetested Methods And Tools. These Skills Will Provide The Foundation For Your Career In Any Facet Of The Game Industry Including Design, Producing, Programming, And Visual Design.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does the book have? A: The book contains five hundred twenty-two pages. This extensive content covers various aspects of game design.
- Q: What are the dimensions of the book? A: The book measures seven point twenty-five inches in length, one inch in width, and nine point zero two inches in height. These dimensions make it easy to handle and store.
- Q: What binding does this book have? A: The book is available in paperback binding. This type of binding is lightweight and flexible, ideal for reading.
- Q: Who is the author of this book? A: The author of this book is Tracy Fullerton. She is an award-winning game designer and educator.
- Q: What is the main topic of the book? A: The main topic of the book is game design. It focuses on a playcentric approach to creating innovative games.
- Q: What type of games does this book help you create? A: This book helps you create digital games. It covers various platforms and genres, including casual games.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It uses a non-technical approach that does not require programming or artistic experience.
- Q: How can I use the book to improve my game design skills? A: You can use the book to prototype, playtest, and revise your games. It includes exercises and examples to strengthen your understanding.
- Q: Does the book include exercises for practice? A: Yes, the book includes refined exercises. These exercises are designed to enhance your understanding of game systems.
- Q: Can this book help me if I want to work in the game industry? A: Yes, this book provides foundational skills for a career in the game industry. It covers design, producing, programming, and visual design.
- Q: What new content is included in the fourth edition? A: The fourth edition includes expanded coverage of new platforms and genres. It also features new perspectives from top industry designers.
- Q: Is there a focus on agile development processes in the book? A: Yes, the book expands on agile development processes. This makes it relevant for modern game design practices.
- Q: Who is the publisher of this book? A: The publisher of this book is CRC Press. They are known for their educational content in various fields.
- Q: What kind of approach does the book emphasize? A: The book emphasizes a playcentric approach. This means focusing on the player's experience in game design.
- Q: Are there illustrations in the book? A: Yes, the book includes illustrations of design techniques. These visuals help clarify complex concepts in game design.