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Game Development Patterns with Unity 2021 Second Edition: Explore practical game development using software design patterns an,Used
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Discover practical design propositions to resolve game programming challenges in UnityKey Features: Get an overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns usedBook Description:Unitys coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, youll have to adapt to programming techniques that involve the use of design patterns.In this second edition, youll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. Youll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.Youll start by learning about the overall design of the core game mechanics and systems that youll be building throughout this Unity book, and discover triedandtested software patterns to code essential components of a game in a structured manner. Youll also find out how you can use classic design patterns to utilize Unitys unique API features. Finally, youll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this book, youll be able to develop Unity games in a structured, scalable, and optimized way.What You Will Learn: Structure professional Unity code using industrystandard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical objectoriented programming (OOP) techniques and learn how theyre used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity APIWho this book is for:This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is expected. If youre only just starting your journey to becoming a Unity game developer, this book is not suitable for you.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book has two hundred forty-six pages. It provides a comprehensive overview of game development in Unity.
- Q: What type of binding does this book have? A: This book is paperback bound. This makes it lightweight and easy to handle while reading.
- Q: What are the dimensions of this book? A: The book measures nine point twenty-five inches in length, seven point five inches in width, and zero point fifty-two inches in height. These dimensions make it portable and user-friendly.
- Q: Is this book suitable for beginners? A: No, this book is not suitable for beginners. It is designed for Unity game developers with prior knowledge of the Unity engine and C# programming.
- Q: What will I learn from this book? A: You will learn to structure professional Unity code using design patterns. The book covers practical techniques for implementing specific game mechanics.
- Q: Can I download the source code referenced in the book? A: Yes, you can download the source code for the complete prototype. It demonstrates the software patterns used in the book.
- Q: How do I care for this book? A: To care for this book, keep it in a dry place away from direct sunlight. Avoid bending the spine to maintain its condition.
- Q: Is this book safe for kids? A: No, this book is not specifically aimed at children. It is intended for aspiring game developers with some experience.
- Q: What programming techniques are covered in this book? A: The book covers object-oriented programming techniques and the use of design patterns in Unity projects. It emphasizes practical applications for game development.
- Q: Does the book include a game design document? A: Yes, the book includes a game design document. This serves as a valuable resource for planning and structuring game development projects.
- Q: What kind of design patterns will I learn about? A: You will learn about reusable software design patterns and how to apply them effectively in Unity. This includes classic design patterns adapted for the Unity API.
- Q: What is the primary focus of this book? A: The primary focus is on practical game development using software design patterns in Unity. It aims to help developers code games more efficiently.
- Q: Who is the author of this book? A: The author of this book is David Baron. He is experienced in game development and software design.
- Q: Does this book provide examples of game mechanics? A: Yes, the book provides supplemented code examples based on actual game mechanics. This includes a playable racing game prototype.
- Q: What is the target audience for this book? A: The target audience is Unity game developers looking to learn industry-standard practices. It is not suitable for absolute beginners.