Game Development Using Python,Used

Game Development Using Python,Used

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This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.Features:Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Webbased games, and more Includes a companion disc with example code, games assets, and color figures Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of this book? A: This book contains five hundred pages, providing an extensive exploration of game development using Python.
  • Q: What is the binding type of 'Game Development Using Python'? A: The binding type is perfect paperback, which offers durability and ease of use.
  • Q: What are the dimensions of the book? A: The book measures seven point twenty-five inches in length, zero point seventy-five inches in width, and nine point zero two inches in height.
  • Q: How do I start learning game development with this book? A: You can follow the structured chapters that guide you through game development concepts using Python, including graphics and sound.
  • Q: Is this book suitable for beginners in game development? A: Yes, this book is designed for beginners, offering a step-by-step approach to learning game development basics.
  • Q: Can I use this book for self-study? A: Yes, this book is perfect for self-study, providing clear instructions and resources for independent learning.
  • Q: How do I keep the book in good condition? A: To keep the book in good condition, store it in a cool, dry place and avoid exposing it to direct sunlight.
  • Q: Is there a warranty or return policy for this book? A: Typically, books come with a standard return policy, so check with the retailer for specific details regarding returns.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, contact the retailer's customer service for assistance with returns or exchanges.
  • Q: Is instructor support available for this book? A: Yes, instructor resources are available, making it suitable for use as a textbook in educational settings.
  • Q: Are there downloadable resources available with this book? A: Yes, the book includes a companion disc with downloadable resources, including example code and game assets.
  • Q: What topics are covered in this book? A: The book covers topics such as graphics, artificial intelligence, animation, and game engines in game development.
  • Q: Does this book include examples of real games? A: Yes, real games are created as you progress through the text, providing practical experience.
  • Q: What is the main focus of 'Game Development Using Python'? A: The main focus is to teach basic game development concepts through hands-on projects and coding exercises.
  • Q: Can I use the companion disc for software installation? A: Yes, the companion disc includes video and sound editing software that can be installed for use with the projects in the book.
  • Q: Who is the author of this book? A: The author of 'Game Development Using Python' is James R. Parker.

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