Title
Game Engine Architecture
Delivery time: 8-12 business days (International)
Hailed As A Musthave Textbook (Choice, January 2010), The First Edition Of Game Engine Architecture Provided Readers With A Complete Guide To The Theory And Practice Of Game Engine Software Development. Updating The Content To Match Todays Landscape Of Game Engine Architecture, This Second Edition Continues To Thoroughly Cover The Major Components That Make Up A Typical Commercial Game Engine.New To The Second Editioninformation On New Topics, Including The Latest Variant Of The C++ Programming Language, C++11, And The Architecture Of The Eighth Generation Of Gaming Consoles, The Xbox One And Playstation 4 New Chapter On Audio Technology Covering The Fundamentals Of The Physics, Mathematics, And Technology That Go Into Creating An Aaa Game Audio Engine Updated Sections On Multicore Programming, Pipelined Cpu Architecture And Optimization, Localization, Pseudovectors And Grassman Algebra, Dual Quaternions, Simd Vector Math, Memory Alignment, And Antialiasing Insight Into The Making Of Naughty Dogs Latest Hit, The Last Of Usthe Book Presents The Theory Underlying Various Subsystems That Comprise A Commercial Game Engine As Well As The Data Structures, Algorithms, And Software Interfaces That Are Typically Used To Implement Them. It Primarily Focuses On The Engine Itself, Including A Host Of Lowlevel Foundation Systems, The Rendering Engine, The Collision System, The Physics Simulation, Character Animation, And Audio. An Indepth Discussion On The Gameplay Foundation Layer Delves Into The Games Object Model, World Editor, Event System, And Scripting System. The Text Also Touches On Some Aspects Of Gameplay Programming, Including Player Mechanics, Cameras, And Ai.An Awarenessbuilding Tool And A Jumpingoff Point For Further Learning, Game Engine Architecture, Second Edition Gives Readers A Solid Understanding Of Both The Theory And Common Practices Employed Within Each Of The Engineering Disciplines Covered. The Book Will Help Readers On Their Journey Through This Fascinating And Multifaceted Field.
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main focus of Game Engine Architecture? A: Game Engine Architecture primarily focuses on the theory and practice of game engine software development, covering components such as rendering, collision systems, physics simulation, character animation, and audio.
- Q: Who is the author of Game Engine Architecture? A: The author of Game Engine Architecture is Jason Gregory.
- Q: What are the new topics covered in the second edition? A: The second edition includes updates on C++11, eighth generation console architecture, audio technology fundamentals, multicore programming, and various optimization techniques.
- Q: How many pages does the book have? A: Game Engine Architecture consists of 1014 pages.
- Q: What type of binding does this book have? A: The book is available in hardcover binding.
- Q: Is Game Engine Architecture suitable for beginners? A: Yes, Game Engine Architecture serves as an awareness-building tool, providing a solid understanding for both beginners and those looking to deepen their knowledge in game engine development.
- Q: When was the second edition of Game Engine Architecture published? A: The second edition of Game Engine Architecture was published on January 1, 2014.
- Q: Does this book cover gameplay programming? A: Yes, it touches on aspects of gameplay programming including player mechanics, cameras, and AI.
- Q: Is there a focus on audio technology in the book? A: Yes, the second edition includes a new chapter on audio technology, discussing the physics, mathematics, and technology behind AAA game audio engines.
- Q: What makes this book a must-have for game developers? A: Game Engine Architecture is highly regarded for its comprehensive coverage of game engine components and practices, making it an essential resource for both students and professionals in the game development field.