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Game Engine Architecture, Third Edition,Used
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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrialstrength game engine are illustrated.New to the Third EditionThis third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:computer and CPU hardware and memory caches,compiler optimizations,C++ language standardization,the IEEE754 floatingpoint representation,2D user interfaces,plus an entirely new chapter on hardware parallelism and concurrent programming.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does 'Game Engine Architecture' have? A: This book has one thousand two hundred forty pages. It offers comprehensive coverage of game engine architecture, making it suitable for both beginners and experienced programmers.
- Q: What is the binding type of the book? A: The book is hardcover. This durable binding is designed to withstand frequent use, ensuring longevity.
- Q: What are the dimensions of 'Game Engine Architecture'? A: The book measures seven point ninety-one inches in length, two point six inches in width, and nine point three inches in height. These dimensions make it a manageable size for reading.
- Q: Who is the author of this book? A: The author is Jason Gregory. He brings nearly two decades of experience in game development from companies like Midway and Electronic Arts.
- Q: What topics are covered in 'Game Engine Architecture'? A: The book covers game engine software development theory and practice. It includes updated content on computer hardware, C++ language, and concurrent programming.
- Q: Is this book suitable for beginners? A: Yes, it is suitable for beginners. It serves as an introductory text while also providing insights for experienced game programmers.
- Q: How can I use this book effectively? A: You can use this book as a foundational guide to game engine architecture. It includes examples and references that help deepen your understanding of game development.
- Q: Is there a specific reading level for this book? A: There is no specific reading level, but it is accessible to those with a basic understanding of programming. The content is designed to guide both novices and seasoned developers.
- Q: How do I care for this hardcover book? A: To care for the book, keep it in a dry, cool place and avoid exposing it to direct sunlight. Regularly dust it off to maintain its condition.
- Q: Is this book safe for young readers? A: Yes, it is safe for young readers interested in game development. However, some technical concepts may be more suitable for older teens and adults.
- Q: What if I receive a damaged copy of the book? A: If you receive a damaged copy, contact the retailer for their return policy. Most retailers will allow you to return or exchange the book for a new copy.
- Q: What genre does 'Game Engine Architecture' belong to? A: The book belongs to the Games & Strategy Guides genre. It focuses on technical aspects of game development and programming.
- Q: Can this book help me with game programming techniques? A: Yes, it provides insights into various programming techniques used in the industry. You will find practical advice and theoretical concepts.
- Q: Is there a warranty or guarantee for this book? A: Typically, there is no warranty for books. However, check with the seller for any satisfaction guarantees they may offer.
- Q: What are the main features of 'Game Engine Architecture'? A: Main features include comprehensive coverage of game engine software development and extensive references for further exploration. It also includes mathematical background needed for understanding.