Game Engine Black Book: DOOM: v1.1,Used

Game Engine Black Book: DOOM: v1.1,Used

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors.It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it.This is a book about history and engineering. Dont expect much prose (the authors English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations to the game engines revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of 'Game Engine Black Book: DOOM'? A: The book focuses on the history and engineering behind the development of the game DOOM by id Software, detailing the challenges and innovations that shaped the gaming industry.
  • Q: Who is the author of this book? A: The author of 'Game Engine Black Book: DOOM' is Fabien Sanglard.
  • Q: What is the page count of the book? A: The book contains 432 pages.
  • Q: What type of binding does this book have? A: This book is available in paperback binding.
  • Q: When was 'Game Engine Black Book: DOOM' published? A: The book was published on May 22, 2019.
  • Q: Is this book suitable for beginners in game programming? A: While the book provides valuable insights into game engine design, it may be more suitable for readers with some background in programming or game development, as it focuses on technical details.
  • Q: What topics are covered in the book? A: The book covers topics such as hardware specifications, the revolutionary design of the DOOM game engine, and the historical context of its development.
  • Q: Are there illustrations or diagrams in the book? A: Yes, the book includes extensive descriptions and drawings to help readers better understand the challenges faced during the development of DOOM.
  • Q: What kind of reader would benefit from this book? A: This book is beneficial for game developers, programmers, and anyone interested in the history of video games and game engine technology.
  • Q: Does this book include practical examples or code? A: The book primarily focuses on historical context and engineering challenges rather than providing practical coding examples.

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