Game Feel (Morgan Kaufmann Game Design Books),Used

Game Feel (Morgan Kaufmann Game Design Books),Used

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SKU: SONG0123743281
Brand: Crc Press
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Game Feel' Exposes 'Feel' As A Hidden Language In Game Design That No One Has Fully Articulated Yet. The Language Could Be Compared To The Building Blocks Of Music (Time Signatures, Chord Progressions, Verse) No Matter The Instruments, Style Or Time Period These Building Blocks Come Into Play. Feel And Sensation Are Similar Building Blocks Where Game Design Is Concerned. They Create The Metasensation Of Involvement With A Game.The Understanding Of How Game Designers Create Feel, And Affect Feel Are Only Partially Understood By Most In The Field And Tends To Be Overlooked As A Method Or Course Of Study, Yet A Game'S Feel Is Central To A Game'S Success. This Book Brings The Subject Of Feel To Light By Consolidating Existing Theories Into A Cohesive Book.The Book Covers Topics Like The Role Of Sound, Ancillary Indicators, The Importance Of Metaphor, How People Perceive Things, And A Brief History Of Feel In Games.The Associated Web Site Contains A Playset With Readymade Tools To Design Feel In Games, Six Key Components To Creating Virtual Sensation. There'S A Play Palette Too, So The Desiger Can First Experience The Importance Of That Component By Altering Variables And Feeling The Results. The Playset Allows The Reader To Experience Each Of The Sensations Described In The Book, And Then Allows Them To Apply Them To Their Own Projects. Creating Game Feel Without Having To Program, Essentially. The Final Version Of The Playset Will Have Enough Flexibility That The Reader Will Be Able To Use It As A Companion To The Exercises In The Book, Working Through Each One To Create The Feel Described.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book have? A: This book contains three hundred seventy-six pages. It offers an in-depth exploration of game feel and its importance in game design.
  • Q: What is the binding type of this book? A: The book is published in paperback binding. This makes it lightweight and easy to handle for readers.
  • Q: What are the dimensions of the book? A: The book measures seven point forty-four inches in length, seven point thirty-six inches in width, and nine point sixty-nine inches in height. These dimensions provide a convenient size for reading.
  • Q: Who is the author of the book? A: The author of this book is Steve Swink. He is known for his expertise in game design and the concept of game feel.
  • Q: What is the category of this book? A: This book falls under the Digital category. It is ideal for those interested in game design and development.
  • Q: Is this book suitable for beginners in game design? A: Yes, this book is suitable for beginners. It explains complex concepts of game feel in an accessible manner.
  • Q: How can I use the tools mentioned in the book? A: You can utilize the tools on the associated website to design game feel. The playset allows you to alter variables and experience sensations firsthand.
  • Q: Is there a specific age group for this book? A: This book is not age-restricted and can be read by anyone interested in game design. It is particularly useful for aspiring game designers.
  • Q: How do I keep this book in good condition? A: To keep the book in good condition, store it in a cool, dry place and avoid exposing it to direct sunlight. Regularly check for any signs of wear.
  • Q: Can I return the book if I'm not satisfied? A: Yes, you can return the book if you are not satisfied. Make sure to check the return policy of the seller for specific details.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller immediately. Most sellers will offer a replacement or refund.
  • Q: Does the book include interactive elements? A: Yes, the book includes a playset on its associated website. This allows readers to interactively explore game feel concepts.
  • Q: What topics are covered in this book? A: The book covers various topics including the role of sound, metaphor in games, and the history of game feel. It aims to consolidate existing theories.
  • Q: Is there any additional resource with the book? A: Yes, there is an associated website that offers additional tools and resources for designing game feel. This enhances the reading experience.
  • Q: Who is the publisher of this book? A: The book is published by Routledge under the CRC Press brand. They are known for their academic and professional books.

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