Game Hacking: Developing Autonomous Bots for Online Games,Used

Game Hacking: Developing Autonomous Bots for Online Games,Used

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SKU: SONG1593276699
Brand: No Starch Press
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You dont need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative headsup display or instantly collect all that loot from your latest epic battle.Bring your knowledge of Windowsbased development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with handson example code and practice binaries.Level up as you learn how to:Scan and modify memory with Cheat EngineExplore program structure and execution flow with OllyDbgLog processes and pinpoint useful data files with Process MonitorManipulate control flow through NOPing, hooking, and moreLocate and dissect common game memory structuresYoull even discover the secrets behind common game bots, including:Extrasensory perception hacks, such as wallhacks and headsup displaysResponsive hacks, such as autohealers and combo botsBots with artificial intelligence, such as cave walkers and automatic lootersGame hacking might seem like black magic, but it doesnt have to be. Once you understand how bots are made, youll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of the book 'Game Hacking: Developing Autonomous Bots for Online Games'? A: The book focuses on teaching readers how to hack games by developing autonomous bots, covering topics like memory management, reverse engineering, and code injection.
  • Q: Who is the author of this book? A: The author of 'Game Hacking' is Nick Cano.
  • Q: What skills do I need to start reading this book? A: A basic understanding of Windows-based development and memory management is recommended to get the most out of this book.
  • Q: What are some key techniques covered in 'Game Hacking'? A: Key techniques include memory scanning and modification using Cheat Engine, program structure analysis with OllyDbg, and control flow manipulation through techniques like hooking.
  • Q: Is this book suitable for beginners? A: While the book covers fundamental concepts, it is recommended for readers with some prior knowledge of programming and game development.
  • Q: How many pages does 'Game Hacking' have? A: The book has a total of 304 pages.
  • Q: What is the binding type of this book? A: The book is available in paperback binding.
  • Q: When was 'Game Hacking' published? A: The book was published on July 1, 2016.
  • Q: What are some examples of bots discussed in the book? A: The book discusses various types of bots, including wallhacks, autohealers, and bots utilizing artificial intelligence for tasks like looting.
  • Q: Can 'Game Hacking' help me defend against bots in games? A: Yes, by understanding how bots are created, you will be better equipped to defend against them in your own games.

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