Game Over: How Nintendo Zapped An American Industry, Captured Your Dollars, And Enslaved Your Children,New

Game Over: How Nintendo Zapped An American Industry, Captured Your Dollars, And Enslaved Your Children,New

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A Chronicle Of Nintendos Climb To The Top Of The Video Game Market Describes The Companys Tactics And How It Has Become One Of The Most Successful High Tech Companies In The World

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main theme of 'Game Over' by David Sheff? A: 'Game Over' chronicles Nintendo's rise to dominance in the video game industry, detailing the company's strategies and their impact on the market.
  • Q: How many pages does the book 'Game Over' have? A: The book 'Game Over' contains 445 pages.
  • Q: Is 'Game Over' a hardcover edition? A: Yes, 'Game Over' is available in a hardcover binding.
  • Q: What is the publication date of 'Game Over'? A: 'Game Over' was published on April 27, 1993.
  • Q: Who is the author of 'Game Over'? A: The author of 'Game Over' is David Sheff.
  • Q: What condition is the book 'Game Over' in? A: 'Game Over' is listed as being in 'Very Good' condition.
  • Q: Is 'Game Over' suitable for all ages? A: While 'Game Over' primarily targets an adult audience interested in gaming history, it may also be suitable for older children and teens due to its educational content.
  • Q: What kind of insights can readers expect from 'Game Over'? A: Readers can expect insights into Nintendo's business tactics, market strategies, and the broader implications of video gaming culture.
  • Q: Is there a specific edition of 'Game Over' that I should look for? A: The book is available in a 'First Edition', which is often sought after by collectors.
  • Q: Can 'Game Over' be used as a reference for studying video game history? A: Yes, 'Game Over' serves as a comprehensive reference for those studying the evolution of the video game industry and its major players.

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