Game Programming Gems 2 (GAME PROGRAMMING GEMS SERIES),New

Game Programming Gems 2 (GAME PROGRAMMING GEMS SERIES),New

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Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a handson solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,EditorInChief of Game Developer magazine and a group of topnotch area editors,this collection covers the major topics needed to develop a stateoftheart game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Zbuffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of Game Programming Gems 2? A: Game Programming Gems 2 primarily focuses on providing innovative ideas, techniques, and algorithms for game developers. It includes hands-on solutions to programming problems and methods for improving efficiency in game development.
  • Q: Who is the author of Game Programming Gems 2? A: The book is edited by Mark DeLoura, who is the Editor-In-Chief of Game Developer magazine. It features contributions from various experts in the game programming field.
  • Q: How many pages does Game Programming Gems 2 have? A: Game Programming Gems 2 contains a total of 575 pages, making it a comprehensive resource for game developers.
  • Q: What topics are covered in Game Programming Gems 2? A: The book covers various essential topics for game development, including animation, artificial intelligence, audio issues, multiplayer gaming, lighting calculations, and more.
  • Q: Is Game Programming Gems 2 suitable for beginners? A: Yes, Game Programming Gems 2 provides detailed explanations of algorithms, making it accessible for aspiring game programmers, while also offering advanced content for experienced developers.
  • Q: What is the binding type of Game Programming Gems 2? A: Game Programming Gems 2 is available in hardcover binding, which provides durability and a professional look.
  • Q: When was Game Programming Gems 2 published? A: Game Programming Gems 2 was published on July 26, 2001.
  • Q: What condition is Game Programming Gems 2 in? A: The book is in new condition and is described as being in mint condition, ensuring that buyers receive a high-quality product.
  • Q: Are there any special shipping options for Game Programming Gems 2? A: Yes, orders received before 12 noon are dispatched the same day, offering quick delivery options for customers.
  • Q: Does Game Programming Gems 2 include source code for algorithms? A: Yes, the book includes the source code for each algorithm presented, allowing advanced programmers to implement the solutions immediately.

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