Game Programming GEMS 3 (GAME PROGRAMMING GEMS SERIES),New

Game Programming GEMS 3 (GAME PROGRAMMING GEMS SERIES),New

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The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their readytouse ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cuttingedge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a musthave reference, and series, for every game developer. If you are just getting started, this book offers a true crosssection of the challenges youill face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youire an expert already, youill find new ideas and techniques to help save plenty of valuable programming time.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of Game Programming GEMS 3? A: Game Programming GEMS 3 focuses on providing insights and techniques from leading game programmers, covering a wide range of topics including Mathematics, Graphics, General Programming, Audio, Artificial Intelligence, and a new section on Network and Multiplayer games.
  • Q: Who is the author of Game Programming GEMS 3? A: The author of Game Programming GEMS 3 is Dante Treglia.
  • Q: How many pages does Game Programming GEMS 3 have? A: Game Programming GEMS 3 contains a total of 660 pages.
  • Q: What type of binding does this book have? A: Game Programming GEMS 3 is available in hardcover binding.
  • Q: When was Game Programming GEMS 3 published? A: Game Programming GEMS 3 was published on July 25, 2002.
  • Q: What condition is Game Programming GEMS 3 in? A: Game Programming GEMS 3 is in mint condition, ensuring it is new and unused.
  • Q: What features are included with Game Programming GEMS 3? A: Features include guaranteed mint condition, same-day dispatch for orders received before noon, secure packaging, and a no-quibble return policy.
  • Q: Is Game Programming GEMS 3 suitable for beginners? A: Yes, Game Programming GEMS 3 is suitable for beginners as it provides a cross-section of challenges faced in game development along with various references to advance skills and knowledge.
  • Q: Does Game Programming GEMS 3 provide practical solutions for programming challenges? A: Yes, the book addresses common programming problems and provides practical, valid solutions that can save programming time and enhance game features.
  • Q: Are there any sections specifically dedicated to multiplayer games in Game Programming GEMS 3? A: Yes, Game Programming GEMS 3 includes a dedicated section on Network and Multiplayer games, addressing unique challenges in that area.

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