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Game Programming Gems 4 (GAME PROGRAMMING GEMS SERIES),Used
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Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cuttingedge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing realtime physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite musthave resource for every game programmer's library!
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the main focus of Game Programming Gems 4? A: Game Programming Gems 4 focuses on providing over 60 new techniques and insights from expert game developers, covering a variety of topics essential for modern game development.
- Q: Who is the author of Game Programming Gems 4? A: The book is authored by Andrew Kirmse, who is known for his expertise in game programming.
- Q: What are the main topics covered in this volume? A: This volume covers various topics including graphics, real-time physics, alternative programming languages, and third-party APIs, along with a cumulative index for easy navigation.
- Q: What programming languages are discussed in the book? A: The book primarily uses C++, but also includes sections on interpreted languages such as Java and Python.
- Q: Is Game Programming Gems 4 suitable for beginners? A: While the book contains valuable insights for all levels, it is best suited for individuals with some prior knowledge of game programming concepts.
- Q: What is the condition and binding of the book? A: Game Programming Gems 4 is in new condition and is available in a hardcover binding.
- Q: How many pages does Game Programming Gems 4 have? A: The book contains a total of 703 pages, packed with techniques and insights for game developers.
- Q: When was Game Programming Gems 4 published? A: Game Programming Gems 4 was published on March 3, 2004.
- Q: What should I expect in terms of packaging and returns? A: The book comes with guaranteed packaging and offers no-quibbles returns if you are not satisfied.
- Q: Does the book include any new sections or features? A: Yes, this volume includes an all-new physics section and a cumulative index to enhance usability across the series.