Game Programming Gems 6 (Book & CDROM) (Game Development Series),Used

Game Programming Gems 6 (Book & CDROM) (Game Development Series),Used

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Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cuttingedge, readytouse material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higherfidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you?ll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and DataDriven Systems, which is focused entirely on the growing trend of removing the programmer from the datatweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world!

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the focus of Game Programming Gems 6? A: Game Programming Gems 6 focuses on providing cutting-edge, ready-to-use material for game developers, addressing current challenges in game programming with 50 new articles by experts from around the world.
  • Q: Who is the author of Game Programming Gems 6? A: The author of Game Programming Gems 6 is Mike Dickheiser.
  • Q: What type of binding does this book have? A: This book is available in hardcover binding.
  • Q: How many pages does Game Programming Gems 6 contain? A: Game Programming Gems 6 contains a total of 700 pages.
  • Q: Is Game Programming Gems 6 suitable for beginners? A: Yes, Game Programming Gems 6 is suitable for both new game programmers and experienced industry veterans, offering valuable insights for all skill levels.
  • Q: What unique sections does this volume include? A: This volume includes a brand new section dedicated to Scripting and Data-Driven Systems, focusing on the trend of minimizing programmer involvement in data adjustments.
  • Q: When was Game Programming Gems 6 published? A: Game Programming Gems 6 was published on March 7, 2006.
  • Q: What condition is the used book in? A: The item condition for this book is listed as 'Good'.
  • Q: What category does Game Programming Gems 6 fall under? A: Game Programming Gems 6 falls under the category of AI & Machine Learning.
  • Q: Does the book come with any additional materials? A: Yes, Game Programming Gems 6 includes a CD-ROM along with the book.