Game Programming Gems (GAME PROGRAMMING GEMS SERIES),Used

Game Programming Gems (GAME PROGRAMMING GEMS SERIES),Used

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For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a handson, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editorinchief of Game Developer magazine. From animation and artificial intelligence to Zbuffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of Game Programming Gems? A: Game Programming Gems focuses on providing a comprehensive resource for game programming algorithms, covering a wide range of topics essential for developing a competitive game engine.
  • Q: Who is the author of Game Programming Gems? A: The author of Game Programming Gems is Mark DeLoura, who has extensive experience in the game industry and was previously the software engineering lead for Nintendo of America, Inc.
  • Q: What topics are covered in the book? A: The book covers various topics such as animation, artificial intelligence, Z-buffering, lighting calculations, weather effects, and sound effects, among others.
  • Q: Is the book suitable for beginners? A: Yes, Game Programming Gems is written in an accessible style for individuals with varying levels of expertise, including a detailed tutorial for aspiring programmers.
  • Q: What is the format of the book? A: Game Programming Gems is available in hardcover format and consists of 614 pages.
  • Q: Can I find source code in the book? A: Yes, the book includes all source code for each algorithm, allowing advanced programmers to use it immediately.
  • Q: When was Game Programming Gems published? A: Game Programming Gems was published on August 1, 2000.
  • Q: What condition is the book in? A: The book is listed as being in 'New' condition.
  • Q: Are there any features included in the book? A: The book features a variety of game programming algorithms written by industry experts, making it a valuable resource for game developers.
  • Q: What edition of Game Programming Gems is available? A: The available edition of the book is the first edition.