Game Programming Patterns,New

Game Programming Patterns,New

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Game Programming Patterns'? A: 'Game Programming Patterns' primarily focuses on helping game programmers complete their projects by providing proven design patterns that simplify and optimize game code.
  • Q: Who is the author of 'Game Programming Patterns'? A: The book is authored by Robert Nystrom, who has extensive experience in developing AAA titles.
  • Q: What topics are covered in this book? A: The book covers a variety of topics including game loops, entity organization, CPU cache optimization, scripting engines, spatial partitioning, and classic design patterns applicable to games.
  • Q: How many pages does 'Game Programming Patterns' have? A: 'Game Programming Patterns' contains a total of 354 pages, offering detailed insights and examples.
  • Q: What is the binding type of 'Game Programming Patterns'? A: The book is available in paperback binding, making it easy to handle and read.
  • Q: Is 'Game Programming Patterns' suitable for beginners? A: While 'Game Programming Patterns' is beneficial for all levels, it is particularly useful for those with some prior knowledge of programming, as it dives deep into various design concepts.
  • Q: When was 'Game Programming Patterns' published? A: 'Game Programming Patterns' was published on November 2, 2014.
  • Q: Are there any accessories included with the book? A: The product ships brand new in a box and includes all relevant accessories.
  • Q: What edition of 'Game Programming Patterns' is available? A: The book is available in its first edition, which includes the latest patterns and techniques relevant to modern game development.
  • Q: What condition is 'Game Programming Patterns' in when purchased? A: 'Game Programming Patterns' is sold as a new item, ensuring a fresh and undamaged copy.