Game Programming with Unity and C#: A Complete Beginners Guide,Used

Game Programming with Unity and C#: A Complete Beginners Guide,Used

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Brand: Apress
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Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of objectoriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unitys serialization system.This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of objectoriented programmingnot just what to type but why it's typed and what its really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yetuntouched concepts and challenges.What You'll Learn Understand the fundamentals of objectoriented computer programming, including topics specifically relevant for games. Leverage beginnertointermediatelevel skills of the C# programming language and its syntax.Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is ForBeginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of 'Game Programming with Unity and C#'? A: The book focuses on teaching beginners the essentials of game development using the Unity game engine and the C# programming language.
  • Q: Is this book suitable for complete beginners? A: Yes, this book is designed specifically for beginners with no prior experience in programming or game development.
  • Q: What programming concepts are covered in the book? A: The book covers fundamental programming concepts such as syntax rules, methods, variables, classes, objects, and inheritance, all relevant to game development.
  • Q: How does this book approach learning game mechanics? A: It provides hands-on examples and projects that allow readers to implement game mechanics while focusing on programming concepts without distractions.
  • Q: What will I learn about Unity in this book? A: You will learn about scenes, GameObjects, prefabs, components, and essential features of the Unity game engine.
  • Q: Does the book include practical coding exercises? A: Yes, it includes practical coding exercises that encourage readers to write and test code themselves.
  • Q: What type of readers would benefit from this book? A: Beginners who wish to build a solid foundation in programming and game development will benefit most from this book.
  • Q: How many pages does the book have? A: The book contains 597 pages.
  • Q: What is the format of the book? A: The book is available in paperback format.
  • Q: When was 'Game Programming with Unity and C#' published? A: The book was published on June 14, 2020.

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