Title
Game Sound: An Introduction To The History, Theory, And Practice Of Video Game Music And Sound Design (Mit Press),New
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An Examination Of The Many Complex Aspects Of Game Audio, From The Perspectives Of Both Sound Design And Music Composition.A Distinguishing Feature Of Video Games Is Their Interactivity, And Sound Plays An Important Role In This: A Player'S Actions Can Trigger Dialogue, Sound Effects, Ambient Sound, And Music. And Yet Game Sound Has Been Neglected In The Growing Literature On Game Studies. This Book Fills That Gap, Introducing Readers To The Many Complex Aspects Of Game Audio, From Its Development In Early Games To Theoretical Discussions Of Immersion And Realism. In Game Sound, Karen Collins Draws On A Range Of Sourcesincluding Composers, Sound Designers, Voiceover Actors And Other Industry Professionals, Internet Articles, Fan Sites, Industry Conferences, Magazines, Patent Documents, And, Of Course, The Games Themselvesto Offer A Broad Overview Of The History, Theory, And Production Practice Of Video Game Audio. Game Sound Has Two Underlying Themes: How And Why Games Are Different From Or Similar To Film Or Other Linear Audiovisual Media; And Technology And The Constraints It Has Placed On The Production Of Game Audio. Collins Focuses First On The Historical Development Of Game Audio, From Penny Arcades Through The Rise Of Home Games And The Recent Rapid Developments In The Industry. She Then Examines The Production Process For A Contemporary Game At A Large Game Company, Discussing The Roles Of Composers, Sound Designers, Voice Talent, And Audio Programmers; Considers The Growing Presence Of Licensed Intellectual Property (Particularly Popular Music And Films) In Games; And Explores The Function Of Audio In Games In Theoretical Terms. Finally, She Discusses The Difficulties Posed By Nonlinearity And Interactivity For The Composer Of Game Music.
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- Q: How many pages does this book have? A: This book has two hundred sixteen pages. It provides a comprehensive overview of video game music and sound design.
- Q: What is the binding type of this book? A: The binding type of this book is paperback. This makes it lightweight and easy to handle for readers.
- Q: What are the dimensions of this book? A: The dimensions of this book are eight inches in length, zero point five five inches in width, and nine point zero two inches in height. These dimensions make it a convenient size for reading.
- Q: Who is the author of this book? A: The author of this book is Karen Collins. She is known for her expertise in game audio and sound design.
- Q: What is the main subject of this book? A: The main subject of this book is the history, theory, and practice of video game music and sound design. It explores various aspects of game audio.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It covers fundamental concepts in game sound design and music composition.
- Q: Can I use this book for academic purposes? A: Yes, this book can be used for academic purposes. It provides valuable insights and references for students and researchers in game studies.
- Q: What themes does this book explore? A: This book explores themes of interactivity, immersion, and realism in video game audio. It differentiates game sound from other audiovisual media.
- Q: How should I care for this book? A: To care for this book, store it in a cool, dry place away from direct sunlight. Avoid bending the pages to maintain its condition.
- Q: Is this book recommended for educators? A: Yes, this book is recommended for educators. It serves as a useful resource for teaching various aspects of game audio.
- Q: What should I do if my book arrives damaged? A: If your book arrives damaged, contact the seller immediately for return instructions. Most sellers have policies in place for returning damaged items.
- Q: Does this book include interviews with industry professionals? A: Yes, this book includes interviews with industry professionals such as composers and sound designers. These insights enrich the content.
- Q: Are there any specific case studies in this book? A: Yes, this book includes case studies on the production process of contemporary video games. It illustrates practical applications of sound design.
- Q: Does the book discuss the impact of technology on game audio? A: Yes, the book discusses how technology has influenced the production of game audio. It highlights the constraints and innovations in the field.
- Q: Is this book part of a series? A: No, this book is not part of a series. It stands alone as a comprehensive examination of game sound.
- Q: What genre does this book belong to? A: This book belongs to the genre of history and criticism. It critically analyzes the evolution of game audio.