Title
Game Writing: Narrative Skills for Videogames,New
Delivery time: 8-12 business days (International)
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrativea traditionally static formfor games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, detail aspects of the process from the basics of narrative and nonlinear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.From the Editor: Tips and TricksGame Writing was the first book by the IGDA Game Writing Special Interest Group, and remains its most popular. For writers new to games it's an indispensible guide, and for experienced writers it's full of tips and tricks from some of the industry's most successful game writers.Here are a few extra tips for anyone interested in writing for games. Stories Don't Make Games.A lot of people say to me, 'I've got this great idea for a game...' and proceed to tell me a plot outline for a story. Many of the stories I hear would work better as a book or a film than a game, but even in the cases that would make a great game, there's nothing I can do to make that story become a game. Videogame projects are big business, and unlike movies, they don't begin life as a story outline. The story is something that is either developed along with the game, or that is added later. You can't start with a story and expect to finish with a game.If a Job's Worth Doing...So you can't have your great story idea turned into a game. What should you do instead? The short answer is: find a way to make your own game. If you aren't a programmer, this probably means teaming up with someone who is, or using offtheshelf game creator software. Don't worry too much about the quality of your first game, because if you want to be a professional game writer you're committing to work on lots of games, and you should try to learn from every project you work on. If you only want to work on bigbudget videogames, then game writing might not be for you.Start Small!It may sound obvious, but don't try and run before you can walk. A lot of people working on their first game story have plans to create an epic fortychapter roleplaying game with myriad twists and turns. But seriously, are you really going to be able to make a game that big as your first project? Try writing your game story as a novella or a screenplay first. If that sounds like a lot of extra work, then you're not ready to work on a game that big, because writing a game script is more work than writing a book or a screenplay. Instead, aim for something much smallera short story, or the equivalent of one episode of a TV show. You'll have a better chance of finishing what you start.What Does the Player Do?Creating stories is harder work than most people give credit, and game stories have an extra proble
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main focus of 'Game Writing: Narrative Skills for Videogames'? A: The book focuses on the narrative skills necessary for writing in the video game industry, addressing the unique challenges of creating interactive stories that engage players.
- Q: Who is the author of this book? A: The author of 'Game Writing: Narrative Skills for Videogames' is Chris Bateman, who is also the founder of the International Game Developers Association's Game Writing Special Interest Group.
- Q: Is this book suitable for beginners in game writing? A: Yes, the book is suitable for both beginners and experienced writers, offering foundational concepts as well as advanced tips and tricks for writing in games.
- Q: What topics are covered in the book? A: The book covers various topics including narrative structure, nonlinear storytelling, character creation, and tips for writing comedy in games, among others.
- Q: How many pages does the book have? A: The book contains 336 pages.
- Q: What is the publication date of 'Game Writing: Narrative Skills for Videogames'? A: The book was published on July 3, 2006.
- Q: What is the condition of the used book available? A: The used book is listed in very good condition.
- Q: What is the book's binding type? A: The book is available in paperback binding.
- Q: Can this book help film and TV scriptwriters transition to game writing? A: Yes, the book provides insights that can help film and TV scriptwriters learn how to adapt their skills for the video game industry.
- Q: What is the significance of the International Game Developers Association in this book? A: The book features articles written by members of the IGDA Game Writing Special Interest Group, showcasing their experiences and insights into the game writing process.