
Title

Games User Research: A Case Study Approach,Used
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Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, GarciaRuiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field.'Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the ForewordUsability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the humancomputer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve humancomputer interaction between the player and the game.
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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main focus of 'Games User Research: A Case Study Approach'? A: The book focuses on usability in video games, emphasizing the importance of making games accessible and enjoyable for players through interdisciplinary research and practical case studies.
- Q: Who is the author of this book? A: The author of 'Games User Research: A Case Study Approach' is Miguel Angel Garcia-Ruiz.
- Q: What are some topics covered in the case studies? A: The case studies examine various topics including usability testing with children, audio experiences in games, tangible and graphical interfaces, controller testing, and mobile gaming business models.
- Q: How many pages does the book contain? A: The book contains 312 pages.
- Q: What is the binding type of this book? A: The book is available in hardcover binding.
- Q: Is this book suitable for beginners in game user research? A: Yes, the book provides both theoretical and practical insights, making it suitable for researchers, practitioners, and students new to game user research.
- Q: When was 'Games User Research: A Case Study Approach' published? A: The book was published on May 3, 2016.
- Q: What is the condition of the book being sold? A: The book is sold in new condition.
- Q: Does this book provide ethical considerations for usability testing? A: Yes, it discusses practical and ethical concerns related to conducting usability testing, especially with children.
- Q: Can this book help improve human-computer interaction in games? A: Yes, it focuses on methods for testing player usability, which can enhance human-computer interaction in gaming.