Title
Gameworld Interfaces
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An Investigation Into Computer Game Interfaces, Both Naturalistic And Symbolic, And The Distinction Between Gameworlds And Other Kinds Of Fictional Worlds.Computer Games Usually Take One Of Two Approaches To Presenting Game Information To Players. A Game Might Offer Information Naturalistically, As Part Of The Game'S Imaginary Universe; Or It Might Augment The World Of The Game With Overlays, Symbols, And Menus. In This Book, Kristine Jrgensen Investigates Both Kinds Of Gameworld Interfaces. She Shows That Although The Naturalistic Approach May Appear More Integral To The Imaginary World Of The Game, Both The Invisible And Visible Interfaces Effectively Present Information That Players Need In Order To Interact With The Game And Its Rules. The Symbolic, Less Naturalistic Approach Would Seem To Conflict With The Idea Of A Coherent, Autonomous Fictional Universe; But, Jrgensen Argues, Gameworlds Are Not Governed By The Pursuit Of Fictional Coherence But By The Logics Of Game Mechanics. This Is Characteristic Of Gameworlds And Distinguishes Them From Other Traditional Fictional Worlds.Jrgensen Investigates Gameworld Interfaces From The Perspectives Of Both Game Designers And Players. She Draws On Interviews With The Design Teams Of Harmonix Music (Producer Of Rock Band And Other Music Games) And Turbine Inc. (Producer Of Such Massively Multiplayer Online Games As Lord Of The Rings Online), Many Hours Of Gameplay, And Extensive Interviews And Observations Of Players. The Player Studies Focus On Four Games Representing Different Genres: Crysis, Command & Conquer 3: Tiberian Wars, The Sims 2, And Diablo 2. Finally, She Presents A Theory Of Game User Interfaces And Considers The Implications Of This Theory For Game Design.
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- Q: What are the dimensions of the book Gameworld Interfaces? A: The book measures six point three eight inches in length, zero point seven two inches in width, and nine point two five inches in height.
- Q: How many pages does Gameworld Interfaces have? A: This book contains one hundred ninety two pages, providing an in-depth exploration of gameworld interfaces.
- Q: What binding type does Gameworld Interfaces use? A: Gameworld Interfaces is bound in hardcover, ensuring durability and a quality reading experience.
- Q: Who is the author of Gameworld Interfaces? A: The author of this book is Kristine Jørgensen, a noted researcher in human-computer interaction.
- Q: What category does Gameworld Interfaces fall under? A: Gameworld Interfaces is categorized under Human-Computer Interaction, focusing on the interplay between users and gaming systems.
- Q: What is the main focus of Gameworld Interfaces? A: The main focus is on investigating computer game interfaces, exploring naturalistic and symbolic approaches to presenting game information.
- Q: How does Gameworld Interfaces apply to game design? A: This book presents theories on game user interfaces and discusses their implications for effective game design.
- Q: Is Gameworld Interfaces suitable for beginners? A: Yes, it is suitable for both beginners and experienced designers interested in game interface dynamics.
- Q: Can Gameworld Interfaces help in understanding player interactions? A: Yes, it includes insights from player studies that highlight how players engage with various game interfaces.
- Q: What types of games are analyzed in Gameworld Interfaces? A: The book analyzes four games, including Crysis, Command & Conquer three: Tiberian Wars, The Sims two, and Diablo two.
- Q: Is there any specific audience for Gameworld Interfaces? A: This book targets game designers, players, and researchers in the field of human-computer interaction.
- Q: What should I do if I receive a damaged copy of Gameworld Interfaces? A: If you receive a damaged copy, contact customer support for assistance with returns or exchanges.
- Q: What is the return policy for Gameworld Interfaces? A: The return policy allows you to return the book within a specified period if it remains in its original condition.
- Q: Are there any warranties provided with Gameworld Interfaces? A: Typically, books do not come with warranties, but check with the retailer for any specific policies.
- Q: How should I store Gameworld Interfaces to keep it in good condition? A: Store the book upright in a cool, dry place away from direct sunlight to maintain its condition.