Getting Gamers: The Psychology Of Video Games And Their Impact On The People Who Play Them

Getting Gamers: The Psychology Of Video Games And Their Impact On The People Who Play Them

SKU: SONG1538121336 In Stock
Sale price$12.09 Regular price$17.27
Save $5.18
Quantity
Add to wishlist
Add to compare
Shipping & Tax will be calculated at Checkout.
Delivery time: 3-5 business days (USA)
Delivery time: 8-12 business days (International)
15 days return policy
Payment Options

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

Video Games Are Big Business. They Can Be Addicting. They Are Available Almost Anywhere You Go And Are Appealing To People Of All Ages. They Can Eat Up Our Time, Cost Us Money, Even Kill Our Relationships. But Its Not All Bad! This Book Will Show That Rather Than Being A Waste Of Time, Video Games Can Help Us Develop Skills, Make Friends, Succeed At Work, Form Good Habits, And Be Happy. Taking The Time To Learn Whats Happening In Our Heads As We Play And Shop Allows Us To Approach Games And Gaming Communities On Our Own Terms And Get More Out Of Them.With Sales In The Tens Of Billions Of Dollars Each Year, Just About Everybody Is Playing Some Kind Of Video Game Whether It'S On A Console, A Computer, A Web Browser, Or A Phone. Much Of The Mediums Success Is Built On Careful (Though Sometimes Unwitting) Adherence To Basic Principles Of Psychology. This Is Something Thats Becoming Even More Important As Games Become More Social, Interactive, And Sophisticated. This Book Offers Something Unique To The Millions Of People Who Play Or Design Games: How To Use An Understanding Of Psychology To Be A Better Part Of Their Gaming Communities, To Avoid Being Manipulated When They Shop And Play, And To Get The Most Enjoyment Out Of Playing Games. With Examples From The Games Themselves, Jamie Madigan Offers A Fuller Understanding Of The Impact Of Games On Our Psychology And The Influence Of Psychology On Our Games.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Secure Payment

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.

Secure Payment

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.

Related Products

You may also like

Frequently Asked Questions

  • Q: What is the main focus of 'Getting Gamers'? A: 'Getting Gamers' explores the psychology of video games and how they impact players, highlighting both the positive and negative effects of gaming.
  • Q: Who is the author of the book? A: The author of 'Getting Gamers' is Jamie Madigan, who provides insights into the relationship between psychology and gaming.
  • Q: What can readers expect to learn from this book? A: Readers can expect to learn how to better understand their gaming habits, avoid manipulation, and enhance their enjoyment of video games.
  • Q: How many pages does the book have? A: 'Getting Gamers' contains 320 pages, providing an in-depth exploration of its subject matter.
  • Q: What type of binding does the book have? A: The book is available in paperback binding, making it accessible and easy to handle.
  • Q: When was 'Getting Gamers' published? A: 'Getting Gamers' was published on February 8, 2019, and is a reprint edition.
  • Q: Is this book suitable for all ages? A: Yes, 'Getting Gamers' is suitable for readers of all ages, as it addresses the universal appeal of video games and their psychological impacts.
  • Q: Does the book provide practical advice for gamers? A: Yes, the book offers practical advice on how to engage with gaming communities and improve gaming experiences based on psychological principles.
  • Q: Can this book help with understanding gaming as a social activity? A: Absolutely, 'Getting Gamers' discusses the social aspects of gaming and how psychology plays a role in these interactions.
  • Q: What genre does 'Getting Gamers' fall under? A: 'Getting Gamers' is categorized under 'Games & Strategy Guides', focusing on the psychological aspects of gaming.