Title
Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics (Modern Graphics Programming Primer & Tutorials),Used
Sold by Ergodebooks, an authorized reseller.
Returns accepted within 30 days | support@ergodebooks.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 1–3 business days
- Estimated Delivery: 3–5 business days after dispatch
- Double-boxed, fully insured & discreetly packaged
- Tracking number sent via email once dispatched
- Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund
Returns accepted within 30 days of delivery.
Damaged or Defective Item
Free return shipping + replacement or full refund
Wrong Item Received
Free return shipping + replacement or full refund
Change of Mind
Return shipping at customer's expense · 25% restocking fee applies
Embark on a journey to master modern OpenGL ES 3+ programming with "Getting Started with OpenGL ES 3+: Learn Modern OpenGL Basics!"Are you fascinated by the world of computer games and 3D graphics but find the complexity daunting? Fear not this tutorial series is your gateway to mastering the fundamentals of modern OpenGL ES 3+ and SDL2.This tutorial series will take you from zero through to rendering 3D texturemapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things. What You'll LearnIn short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials).Here's an overview of what's inside: Tutorial 1: Create a window Tutorial 2: Draw something Tutorial 3: Add detail using texture mapping Tutorial 4: Draw a simple 3D scene Tutorial 5: Add a light to make it look more real Tutorial 5a (bonus): Make objects move, a.k.a., framerate independent animation Maximize Your LearningYou'll get the most out of these tutorials if you also read the "Modern Graphics Programming Primer" book. The primer covers the theory, making it the perfect companion to these tutorials. About the AuthorHans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).Hes written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.