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Gpu Gems 2: Programming Techniques For Highperformance Graphics And Generalpurpose Computation,New
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Gpu Gems 2 Programming Techniques For High Performance Graphics And General Purpose Computation By Addison Wesley,2005, Hardcover
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book has eight hundred fourteen pages. It provides extensive coverage of programming techniques for high-performance graphics.
- Q: What are the dimensions of this book? A: The book measures seven point seventy-six inches in length, one point five inches in width, and nine point five inches in height. These dimensions make it a standard hardcover size.
- Q: What type of binding does this book have? A: This book is bound in hardcover. Hardcover binding offers durability and a premium feel for readers.
- Q: Who is the author of this book? A: The author of this book is Matt Pharr. He is recognized for his expertise in high-performance graphics programming.
- Q: What is the main topic of this book? A: This book focuses on programming techniques for high-performance graphics and general-purpose computation. It is suitable for software developers and computer graphics enthusiasts.
- Q: Is this book suitable for beginners? A: This book is more suitable for readers with some programming background. It covers advanced techniques that may be challenging for absolute beginners.
- Q: What programming languages are covered in this book? A: The book primarily discusses techniques applicable to C and C++. These languages are essential for high-performance graphics programming.
- Q: Can this book help me improve my graphic programming skills? A: Yes, this book can significantly enhance your graphic programming skills. It provides detailed insights and examples that are valuable for both learning and reference.
- Q: What is the target audience for this book? A: The target audience includes game developers, graphics programmers, and computer science students. It is designed for those looking to deepen their understanding of graphics programming.
- Q: How should I store this book to keep it in good condition? A: Store this book upright on a bookshelf to prevent warping. Keep it in a cool, dry place away from direct sunlight to preserve its cover and pages.
- Q: Is this book easy to read? A: This book is written in a technical style that may be challenging for some readers. Familiarity with programming concepts is recommended for better comprehension.
- Q: Can I return this book if I'm not satisfied? A: Yes, you can return this book if it is within the return policy period. Check with the retailer for specific return conditions and processes.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the retailer immediately. Most retailers will provide options for returns or exchanges in such cases.
- Q: Does this book come with any supplemental materials? A: No, this book does not come with supplemental materials. It is a standalone hardcover edition focused solely on programming techniques.
- Q: How can I contact support for this book? A: Contact support through the retailer's customer service. They can assist with any inquiries regarding the book or issues with your order.
- Q: Is there an eBook version available? A: Yes, an eBook version may be available through various online platforms. Check popular eBook retailers for availability.