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GPU Gems 3,Used
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The GPU Gems series features a collection of the most essential algorithms required by NextGeneration 3D Engines.Martin Mittring, Lead Graphics Programmer, CrytekThis third volume of the bestselling GPU Gems series provides a snapshot of todays latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for nongraphics applications, such as physics simulation, financial analysis, and even virus detectionparticularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultrarealistic characters, better lighting, and postrendering compositing effects.Major topics include Geometry Light and Shadows Rendering Image Effects Physics Simulation GPU ComputingContributors are from the following corporations and universities:3DfactoAdobe SystemsAppleBudapest University of Technology and EconomicsCGGVeritasThe Chinese University of Hong KongCornell UniversityCrytekCzech Technical University in PragueDartmouth CollegeDigital Illusions Creative EntertainmentEindhoven University of TechnologyElectronic ArtsHavokHelsinki University of TechnologyImperial College LondonInfinity WardJuniper NetworksLaBRIINRIA, University of Bordeauxmental imagesMicrosoft ResearchMove InteractiveNCsoft CorporationNVIDIA CorporationPerpetual EntertainmentPlaylogic Game FactoryPolytimeRainbow StudiosSEGA CorporationUFRGS (Brazil)Ulm UniversityUniversity of California, DavisUniversity of Central FloridaUniversity of CopenhagenUniversity of GironaUniversity of Illinois at UrbanaChampaignUniversity of North Carolina Chapel HillUniversity of TokyoUniversity of WaterlooSection Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castao, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.The accompanying DVD includes complementary examples and sample programs.
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