Gpu Gems: Programming Techniques, Tips And Tricks For Realtime Graphics,New

Gpu Gems: Programming Techniques, Tips And Tricks For Realtime Graphics,New

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SKU: DADAX0321228324
UPC: 9780321228321
Brand: Addison-Wesley Professional
Condition: New
Regular price$384.46
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Gpu Gems Has Won A Prestigious Front Line Award From 'Game Developer Magazine.' The Front Line Awards Recognize Products That Enable Faster And More Efficient Game Development, Advancing The State Of The Art.Full Color Throughout!'This Collection Of Articles Is Particularly Impressive For Its Depth And Breadth. The Book Includes Productoriented Case Studies, Previously Unpublished Stateoftheart Research, Comprehensive Tutorials, And Extensive Code Samples And Demos Throughout.'Eric Haines, Author Of 'Realtime Rendering'''Gpu Gems' Is A Cool Toolbox Of Advanced Graphics Techniques. Novice Programmers And Graphics Gurus Alike Will Find The Gems Practical, Intriguing And Useful.'Tim Sweeney, Lead Programmer Of Unreal At Epic Games'Gpu Gems' Is A Compilation Of Articles Covering Practical Realtime Graphics Techniques Arising From The Research And Practice Of Cuttingedge Developers. It Focuses On The Programmable Graphics Pipeline Available In Today'S Graphics Processing Units (Gpus) And Highlights Quick And Dirty Tricks Used By Leading Developers, As Well As Fundamental, Performanceconscious Techniques For Creating Advanced Visual Effects. The Contributors And Editors, Collectively, Bring Countless Years Of Experience To Enlighten And Propel The Reader Into The Fascinating World Of Programmable Realtime Graphics.Major Topics Covered Include: Natural Effectslighting And Shadowsmaterialsimage Processingperformance And Practicalitiesbeyond Trianglescontributors Are From The Following Universities And Corporations: Alias Systemsbrown Universitycroteamcyan Worldshochschule Bremenindustrial Light &Amp; Magicixbt.Commonolith Productionsnew York Universitynovaramanvidiaparalelo Computacaopiranha Bytespixar Animation Studiossiemens Medical Solutionssoftimage Co.Softlabnsksony Pictures Imageworksstanford Universityuc Davisuncchapel Hilluniversitat Pompeu Fabrauniversity Of Utahuniversity Of Waterloothe Accompanying Cdrom Includes Complementary Examples And Sample Programs.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What are the dimensions of the book? A: The book measures seven point twenty-five inches in length, one point five inches in width, and nine point twenty-five inches in height.
  • Q: How many pages does this book have? A: This book contains five hundred ninety-two pages, providing a comprehensive resource on programming techniques for real-time graphics.
  • Q: What type of binding does the book have? A: The book features a hardcover binding, ensuring durability and longevity for readers.
  • Q: How do I use this book effectively? A: You can use this book by reading its chapters sequentially or by referencing specific articles that match your programming needs and interests.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for both novice programmers and experienced graphics developers, offering practical techniques for all skill levels.
  • Q: Can I find tutorials in this book? A: Yes, the book includes comprehensive tutorials and extensive code samples to help readers understand advanced graphics techniques.
  • Q: How should I store this book to keep it in good condition? A: Store the book upright on a shelf in a cool, dry place to avoid damage from moisture and direct sunlight.
  • Q: Are there any care instructions for the book? A: To care for the book, avoid bending the cover and keep it away from liquids to preserve its quality.
  • Q: What if my book arrives damaged? A: If your book arrives damaged, you can contact customer support for assistance with returns or exchanges.
  • Q: Is there a warranty for the book? A: No, books typically do not come with a warranty; however, you can check the return policy for your purchase.
  • Q: How does this book compare to others in the field? A: This book is well-regarded for its depth and breadth, making it a leading choice among resources for real-time graphics programming.
  • Q: Is this book more suitable for game developers or graphic designers? A: This book is particularly suitable for game developers, as it focuses on programming techniques for real-time graphics used in games.
  • Q: Can I benefit from this book as a graphic designer? A: Yes, graphic designers interested in real-time graphics techniques will also find valuable insights and techniques applicable to their work.
  • Q: What topics are covered in the book? A: Topics include natural effects, lighting and shadows, materials, image processing, and performance techniques in real-time graphics.
  • Q: Who are the contributors to this book? A: Contributors include experts from universities and companies like NVIDIA, Pixar Animation Studios, and Industrial Light & Magic.
  • Q: Does the book include a CD-ROM? A: Yes, the book comes with a CD-ROM that includes complementary examples and sample programs to enhance the learning experience.

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