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GPU Pro 4: Advanced Rendering Techniques,New
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GPU Pro4: Advanced Rendering Techniques presents readytouse ideas and procedures that can help solve many of your daytoday graphics programming challenges. Focusing on interactive media and games, the book covers uptodate methods for producing realtime graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien StLaurent have once again assembled a highquality collection of cuttingedge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest realtime rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in realtime shadow maps. It then covers game engine design, including quality, optimization, and highlevel architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications.Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating realtime graphics. Example programs and source code are available for download on the books CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.
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