Title
Hollywood Gamers: Digital Convergence In The Film And Video Game Industries
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For Years, Major Film Studios Have Licensed Products Related To Their Most Popular Films; Video Game Spinoffs Have Become An Important Part Of These Licensing Practices. Where Blockbuster Films Are Concerned, The Video Game Release Has Become The Rule Rather Than The Exception. In Hollywood Gamers, Robert Alan Brookey Explores The Business Conditions And Technological Developments That Have Facilitated The Convergence Of The Film And Video Game Industries. Brookey Treats Video Games As Rhetorical Texts And Critically Examines Several Games To Determine How Specific Industrial Conditions Are Manifest In Game Design. Among The Games (And Films) Discussed Are Lord Of The Rings, The Godfather, Spiderman, And Iron Man.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the page count of this book? A: This book has one hundred eighty-eight pages. It's a comprehensive exploration of the convergence between the film and video game industries.
- Q: What are the dimensions of this book? A: The dimensions of the book are five point five one inches in length, zero point five six inches in width, and eight point five inches in height. These dimensions make it a portable read.
- Q: What binding type does this book have? A: This book is a paperback. The paperback binding makes it lightweight and easy to handle.
- Q: Who is the author of this book? A: The author of this book is Robert Alan Brookey. He delves into the relationship between film and video game industries.
- Q: What genre does this book belong to? A: This book belongs to the Performing Arts genre. It critically examines the interconnectedness of film and video games.
- Q: How do I read this book? A: To read this book, simply open it and start from the beginning. It is suitable for anyone interested in film and video game industries.
- Q: Is this book suitable for young readers? A: Yes, this book is suitable for young readers, particularly those interested in film and video games. However, parental guidance is recommended.
- Q: How should I store this book? A: Store this book in a cool, dry place away from direct sunlight. Proper storage will help maintain its condition over time.
- Q: Can I take this book on a trip? A: Yes, this book is portable and easy to carry on trips. Its paperback design makes it convenient for travel.
- Q: What if my book arrives damaged? A: If your book arrives damaged, you should contact customer support for a return or replacement. Most sellers have a clear return policy.
- Q: Is there a warranty for this book? A: No, books typically do not come with a warranty. However, check the seller's return policy for any specific coverage.
- Q: How do I clean this book? A: To clean this book, gently wipe the cover with a dry cloth. Avoid using liquids that may damage the pages.
- Q: Is this book a good choice for a film studies class? A: Yes, this book is an excellent choice for a film studies class. It provides critical insights into the film and video game industries.
- Q: Can this book help me understand game design? A: Yes, this book discusses game design within the context of film industry practices. It is insightful for those interested in both fields.
- Q: What if I have questions about the content of the book? A: If you have questions about the content, consider reaching out to the author or joining a discussion group focused on the book.
- Q: How does this book compare to others in its genre? A: This book offers a unique perspective by merging analysis of both film and video games, setting it apart from typical media studies.