
Title

How Computer Games Help Children Learn
Delivery time: 8-12 business days (International)
How Can We Make Sure That Our Children Are Learning To Be Creative Thinkers In A World Of Global Competition And What Does That Mean For The Future Of Education In The Digital Age? David Williamson Shaffer Offers A Fresh And Powerful Perspective On Computer Games And Learning. How Computer Games Help Children Learn Shows How Video And Computer Games Can Help Teach Children To Build Successful Futures But Only If We Think In New Ways About Education Itself. Shaffer Shows How Computer And Video Games Can Help Students Learn To Think Like Engineers, Urban Planners, Journalists, Lawyers, And Other Innovative Professionals, Giving Them The Tools They Need To Survive In A Changing World. Based On More Than A Decade Of Research In Technology, Game Science, And Education, How Computer Games Help Children Learn Revolutionizes The Ongoing Debate About The Pros And Cons Of Digital Learning.
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⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Secure Payment
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.
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Frequently Asked Questions
- Q: What is the main focus of 'How Computer Games Help Children Learn'? A: The book explores how video and computer games can teach children to think creatively and build successful futures, emphasizing new approaches to education in the digital age.
- Q: Who is the author of this book? A: The author is David Williamson Shaffer, who has conducted extensive research in technology, game science, and education.
- Q: What is the publication date of this book? A: The book was published on February 25, 2007.
- Q: Is this book suitable for educators? A: Yes, educators may find valuable insights on integrating computer games into teaching practices to enhance student learning and creativity.
- Q: What are the key features of the book? A: Key features include discussions on computers, children, students, games, and learning strategies.
- Q: How many pages does the book have? A: The book contains 242 pages.
- Q: What type of binding does this book have? A: The book is available in paperback binding.
- Q: In what category is this book listed? A: The book is categorized under 'Games & Strategy Guides'.
- Q: What condition is the book in? A: The book is in new condition.
- Q: What edition of the book is available? A: This is the 2006 edition of the book.