How Computer Games Help Children Learn

How Computer Games Help Children Learn

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SKU: SONG0230602525
Brand: Macmillan
Condition: Used
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How Can We Make Sure That Our Children Are Learning To Be Creative Thinkers In A World Of Global Competition And What Does That Mean For The Future Of Education In The Digital Age? David Williamson Shaffer Offers A Fresh And Powerful Perspective On Computer Games And Learning. How Computer Games Help Children Learn Shows How Video And Computer Games Can Help Teach Children To Build Successful Futures But Only If We Think In New Ways About Education Itself. Shaffer Shows How Computer And Video Games Can Help Students Learn To Think Like Engineers, Urban Planners, Journalists, Lawyers, And Other Innovative Professionals, Giving Them The Tools They Need To Survive In A Changing World. Based On More Than A Decade Of Research In Technology, Game Science, And Education, How Computer Games Help Children Learn Revolutionizes The Ongoing Debate About The Pros And Cons Of Digital Learning.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has two hundred forty-two pages. It provides a comprehensive exploration of how computer games can enhance children's learning.
  • Q: What is the binding type of this book? A: The book is paperback bound. This makes it lightweight and easy to handle for readers.
  • Q: What are the dimensions of this book? A: The book measures nine point zero two inches in length, six inches in width, and zero point seven one inches in height. These dimensions make it a convenient size for reading.
  • Q: What age group is this book suitable for? A: This book is suitable for children and students. It discusses educational strategies that can benefit young learners in a digital age.
  • Q: How can I incorporate this book into a learning environment? A: You can use this book as a guide to integrate computer games into educational settings. It offers insights on fostering creativity and critical thinking.
  • Q: Is this book appropriate for educational settings? A: Yes, this book is appropriate for educational settings. It provides valuable perspectives on using games for effective learning.
  • Q: How should I store this book to keep it in good condition? A: Store this book in a cool, dry place away from direct sunlight. This will help preserve its quality and prevent damage.
  • Q: Can this book be used as a teaching resource? A: Yes, this book can be an excellent teaching resource. It offers evidence-based strategies for incorporating gaming into education.
  • Q: Does this book contain any adult content? A: No, this book does not contain adult content. It is focused on children's education and development.
  • Q: What should I do if I receive a damaged book? A: If you receive a damaged book, contact the seller immediately for a return or exchange. Ensure you have your order details ready for assistance.
  • Q: Is there a warranty for this book? A: No, books typically do not come with a warranty. However, check the seller's return policy for any guarantees.
  • Q: What if I have issues with the content in the book? A: If you have issues with the content, consider discussing them with educators or peers. They may provide additional perspectives or insights.
  • Q: How can I find more books like this one? A: You can find more books like this one by searching in the 'Games & Strategy Guides' category or exploring educational resources.
  • Q: Is this book suitable for parents to read? A: Yes, this book is suitable for parents. It provides insight into how computer games can affect children's learning and development.
  • Q: Who is the author of this book? A: The author of this book is David Williamson Shaffer. He is known for his research on education and technology.
  • Q: What skills does this book aim to develop in children? A: This book aims to develop critical thinking and creativity in children. It emphasizes learning through innovative approaches.

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