Title
Ingame: From Immersion To Incorporation (Mit Press)
Delivery time: 8-12 business days (International)
An Investigation Of What Makes Digital Games Engaging To Players And A Reexamination Of The Concept Of Immersion.Digital Games Offer A Vast Range Of Engaging Experiences, From The Serene Exploration Of Beautifully Rendered Landscapes To The Deeply Cognitive Challenges Presented By Strategic Simulations To The Adrenaline Rush Of Competitive Teambased Shootouts. Digital Games Enable Experiences That Are Considerably Different From A Reader'S Engagement With Literature Or A Moviegoer'S Experience Of A Movie. In Ingame, Gordon Calleja Examines What Exactly It Is That Makes Digital Games So Uniquely Involving And Offers A New, More Precise, And Gamespecific Formulation Of This Involvement. One Of The Most Commonly Yet Vaguely Deployed Concepts In The Industry And Academia Alike Is Immersiona Player'S Sensation Of Inhabiting The Space Represented Onscreen. Overuse Of This Term Has Diminished Its Analytical Value And Confused Its Meaning, Both In Analysis And Design. Rather Than Conceiving Of Immersion As A Single Experience, Calleja Views It As Blending Different Experiential Phenomena Afforded By Involving Gameplay. He Proposes A Framework (Based On Qualitative Research) To Describe These Phenomena: The Player Involvement Model. This Model Encompasses Two Constituent Temporal Phasesthe Macro, Representing Offline Involvement, And The Micro, Representing Momenttomoment Involvement During Gameplayas Well As Six Dimensions Of Player Involvement: Kinesthetic, Spatial, Shared, Narrative, Affective, And Ludic. The Intensified And Internalized Experiential Blend Can Culminate In Incorporationa Concept That Calleja Proposes As An Alternative To The Problematic Immersion. Incorporation, He Argues, Is A More Accurate Metaphor, Providing A Robust Foundation For Future Research And Design.
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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main focus of 'In-Game: From Immersion to Incorporation'? A: 'In-Game: From Immersion to Incorporation' primarily investigates what makes digital games engaging for players, offering a new perspective on the concept of immersion.
- Q: Who is the author of this book? A: The author of the book is Gordon Calleja.
- Q: What are the key concepts discussed in the book? A: The book discusses concepts such as immersion, player involvement, and the new framework proposed by Calleja, which includes the player involvement model and the concept of incorporation.
- Q: How does Calleja redefine immersion in the context of gaming? A: Calleja redefines immersion by suggesting that it should not be seen as a singular experience but rather as a blend of various experiential phenomena that occur during gameplay.
- Q: What is the player involvement model mentioned in the book? A: The player involvement model encompasses two phases—macro (offline involvement) and micro (moment-to-moment involvement)—and includes six dimensions: kinesthetic, spatial, shared, narrative, affective, and ludic.
- Q: What is the significance of the term 'incorporation' in the book? A: Incorporation is presented as a more accurate metaphor compared to immersion, providing a solid foundation for future research and design in digital games.
- Q: How many pages does the book contain? A: The book contains a total of 240 pages.
- Q: What type of binding does this book have? A: This book is available in hardcover binding.
- Q: When was 'In-Game: From Immersion to Incorporation' published? A: The book was published on May 13, 2011.
- Q: In which category is this book classified? A: 'In-Game: From Immersion to Incorporation' is classified under the category of Computer Science.