Interactive Computer Graphics: A Topdown Approach With Shaderbased Opengl,New

Interactive Computer Graphics: A Topdown Approach With Shaderbased Opengl,New

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SKU: DADAX0132545233
Brand: Pearson
Condition: New
Regular price$163.43
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This Book Is Suitable For Undergraduate Students In Computer Science And Engineering, For Students In Other Disciplines Who Have Good Programming Skills, And For Professionals. Computer Animation And Graphicsonce Rare, Complicated, And Comparatively Expensiveare Now Prevalent In Everyday Life From The Computer Screen To The Movie Screen. Interactive Computer Graphics: A Topdown Approach With Shaderbased Opengl, 6E, Is The Only Introduction To Computer Graphics Text For Undergraduates That Fully Integrates Opengl 3.1 And Emphasizes Applicationbased Programming. Using C And C++, The Topdown, Programmingoriented Approach Allows For Coverage Of Engaging 3D Material Early In The Text So Readers Immediately Begin To Create Their Own 3D Graphics. Lowlevel Algorithms (For Topics Such As Line Drawing And Filling Polygons) Are Presented After Readers Learn To Create Graphics.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has seven hundred sixty-eight pages. It offers comprehensive coverage of computer graphics concepts and practical applications.
  • Q: What are the dimensions of this book? A: The book measures eight point eleven inches in length, one point eighty-one inches in width, and ten point twelve inches in height. These dimensions make it suitable for both home and classroom use.
  • Q: What kind of binding does this book have? A: This book has a hardcover binding. This durable construction ensures longevity and protects the pages during use.
  • Q: What programming languages are used in this book? A: This book primarily uses C and C++. These languages are essential for the application-based programming approach emphasized throughout the text.
  • Q: Is this book suitable for beginners in computer graphics? A: Yes, this book is suitable for beginners. It is designed for undergraduate students and those with good programming skills, making it accessible.
  • Q: Can this book be used for self-study? A: Yes, this book can be used for self-study. It offers a top-down approach that allows readers to start creating 3D graphics early in the learning process.
  • Q: How do I care for this book to keep it in good condition? A: To keep this book in good condition, store it upright in a cool, dry place. Avoid exposure to direct sunlight to prevent fading of the cover and pages.
  • Q: Are there any safety concerns with this book? A: No, there are no safety concerns with this book. It is suitable for educational use and does not contain hazardous materials.
  • Q: How should I clean this book if it gets dirty? A: To clean this book, gently wipe the cover with a dry cloth. Avoid using water or cleaning solutions to prevent damage to the pages.
  • Q: Is this book good for students in engineering? A: Yes, this book is particularly good for students in engineering. It covers essential computer graphics topics relevant to various engineering disciplines.
  • Q: How does this book compare to other computer graphics textbooks? A: This book offers a unique top-down approach and integrates OpenGL 3.1, setting it apart from many other textbooks that may not fully cover these topics.
  • Q: Is this book suitable for professionals in the field? A: Yes, this book is suitable for professionals. Its comprehensive content and practical examples make it a valuable reference for those working in computer graphics.
  • Q: What topics are covered in this book? A: This book covers a variety of topics, including computer animation, graphics algorithms, and application-based programming with OpenGL.
  • Q: What is the author's background? A: The author, Edward Angel, is a well-regarded expert in the field of computer graphics, ensuring a high-quality educational experience.
  • Q: Can this book help with learning OpenGL? A: Yes, this book is specifically designed to help readers learn OpenGL. It fully integrates OpenGL 3.1 into its teaching approach.
  • Q: What is the target audience for this book? A: The target audience for this book includes undergraduate students, professionals, and anyone with a strong interest in computer graphics and programming.

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