Interactive Computer Graphics: A TopDown Approach With ShaderBased Opengl,Used

Interactive Computer Graphics: A TopDown Approach With ShaderBased Opengl,Used

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphicsonce rare, complicated, and comparatively expensiveare now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A TopDown Approach with ShaderBased OpenGL, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes applicationbased programming. Using C and C++, the topdown, programmingoriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Lowlevel algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Interactive Computer Graphics: A Top-Down Approach With Shader-Based OpenGL'? A: The book primarily focuses on teaching computer graphics using a top-down approach, emphasizing application-based programming with OpenGL 3.1.
  • Q: Who is the target audience for this book? A: This book is suitable for undergraduate students in computer science and engineering, as well as professionals and students from other disciplines with strong programming skills.
  • Q: What programming languages are used in this book? A: The book utilizes C and C++ for demonstrating concepts and creating 3D graphics.
  • Q: How many pages does the book have? A: The book contains a total of 768 pages.
  • Q: What edition is this book? A: This is the 6th edition of 'Interactive Computer Graphics: A Top-Down Approach With Shader-Based OpenGL'.
  • Q: Is this book suitable for beginners in computer graphics? A: Yes, the book is designed to introduce computer graphics concepts to beginners, making it accessible for those without prior experience.
  • Q: What type of binding does this book have? A: The book is available in a hardcover binding, providing durability.
  • Q: When was this book published? A: The book was published on April 10, 2011.
  • Q: What are some key topics covered in the book? A: Key topics include low-level algorithms for line drawing and filling polygons, as well as the creation of engaging 3D graphics.
  • Q: Is the book intended for self-study or classroom use? A: The book can be used for both self-study and in a classroom setting, making it versatile for different learning environments.