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Interactive Stories and Video Game Art: A Storytelling Framework for Game Design,Used
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The success of storytelling in games depends on the entire development teamgame designers, artists, writers, programmers and musicians, etc.working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionallycomplex stories that are mindful of gamings principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.Key Features:The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video gamesAccessible to industry professionals as well as nondevelopersFeatured concepts apply to all media with an interactive component including: transmedia, gamification and interactive artThe definitive framework for designing interactive stories
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