Introduction To 3D Game Programming With Directx 12
Introduction To 3D Game Programming With Directx 12

Introduction To 3D Game Programming With Directx 12

In Stock
SKU: SONG1942270062
Brand: Mercury Learning & Information
Condition: Used
Regular price$42.47
Quantity
Add to wishlist
Add to compare

Sold by Ergodebooks, an authorized reseller.

Returns accepted within 30 days | support@ergodebooks.com

Verified
Shipping Information
  • Free Standard Shipping — United States only
  • Processing Time: 1–3 business days
  • Estimated Delivery: 3–5 business days after dispatch
  • Double-boxed, fully insured & discreetly packaged
  • Tracking number sent via email once dispatched
  • Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund

Returns accepted within 30 days of delivery.

Damaged or Defective Item

Free return shipping + replacement or full refund

Wrong Item Received

Free return shipping + replacement or full refund

Change of Mind

Return shipping at customer's expense · 25% restocking fee applies

All returns require a Return Authorization (RA) number before sending.

To initiate a return, contact us:

support@ergodebooks.com +1 (281) 738-1050
View Full Return & Refund Policy
Payment Option
Payment Methods

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

No Detailed Description Available For Introduction To 3D Game Programming With Directx 12.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has nine hundred pages. It provides extensive coverage of 3D game programming with DirectX 12.
  • Q: What is the binding type of this book? A: The binding type is perfect. This ensures a durable and professional appearance for the book.
  • Q: What are the dimensions of the book? A: The book's dimensions are seven point zero one inches in length, one point nine inches in width, and nine point zero two inches in height.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It covers fundamental concepts in game programming using DirectX 12.
  • Q: Can this book be used for advanced game programming? A: Yes, it can be used for advanced game programming. It includes complex topics that can benefit experienced developers.
  • Q: What age group is this book intended for? A: This book is intended for readers aged fifteen and above. It contains technical content suitable for teens and adults.
  • Q: How should I care for this book? A: To care for this book, store it in a cool, dry place. Avoid exposure to excessive moisture to prevent damage.
  • Q: Can I clean the book if it gets dirty? A: No, do not attempt to clean the book. Instead, handle it with clean hands to prevent dirt accumulation.
  • Q: Does this book contain any hazardous materials? A: No, the book does not contain any hazardous materials. It is safe for use in educational and professional settings.
  • Q: What if I receive a damaged book? A: If you receive a damaged book, contact customer support for a replacement. Ensure to provide details of the damage.
  • Q: Is there a return policy for this book? A: Yes, there is a return policy. You can return the book within thirty days of purchase for a full refund.
  • Q: How can I get support if I have questions about the book? A: You can get support by reaching out to the publisher's customer service. They can assist with any inquiries.
  • Q: Does this book include examples or exercises? A: Yes, this book includes examples and exercises. These help reinforce the concepts taught throughout the text.
  • Q: What topics are covered in this book? A: The book covers various topics related to 3D game programming, including graphics, rendering, and DirectX 12 features.
  • Q: Who is the author of this book? A: The author of this book is Frank Luna. He is known for his expertise in game programming and graphics.
  • Q: Is this book available in digital format? A: Yes, the book is available in digital format. You can purchase it as an eBook for convenience.

Recently Viewed