Introduction To 3D Game Programming With Directx 12

Introduction To 3D Game Programming With Directx 12

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No Detailed Description Available For Introduction To 3D Game Programming With Directx 12.

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Frequently Asked Questions

  • Q: What is the main focus of 'Introduction to 3D Game Programming with DirectX 12'? A: The book primarily focuses on teaching the fundamentals of 3D game programming using DirectX 12, covering essential techniques and concepts for developing games.
  • Q: Who is the author of this book? A: The author of 'Introduction to 3D Game Programming with DirectX 12' is Frank Luna.
  • Q: How many pages does this book contain? A: The book contains 900 pages, providing in-depth coverage of the subject matter.
  • Q: What edition is this book? A: This is the first edition of 'Introduction to 3D Game Programming with DirectX 12'.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners who are interested in learning 3D game programming, although some prior programming knowledge may be beneficial.
  • Q: What is the item condition of this book? A: The item condition of this book is new, ensuring that it has not been previously used.
  • Q: When was this book published? A: The book was published on April 7, 2016.
  • Q: What type of binding does this book have? A: The book features a perfect binding, which provides a durable and professional finish.
  • Q: Are there any supplementary materials included with the book? A: No detailed description is available regarding supplementary materials included with the book.
  • Q: In which category is this book listed? A: This book is listed under the category of Game Design.