Title
Introduction To 3D Game Programming With Directx 12
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No Detailed Description Available For Introduction To 3D Game Programming With Directx 12.
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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main focus of 'Introduction to 3D Game Programming with DirectX 12'? A: The book primarily focuses on teaching the fundamentals of 3D game programming using DirectX 12, covering essential techniques and concepts for developing games.
- Q: Who is the author of this book? A: The author of 'Introduction to 3D Game Programming with DirectX 12' is Frank Luna.
- Q: How many pages does this book contain? A: The book contains 900 pages, providing in-depth coverage of the subject matter.
- Q: What edition is this book? A: This is the first edition of 'Introduction to 3D Game Programming with DirectX 12'.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners who are interested in learning 3D game programming, although some prior programming knowledge may be beneficial.
- Q: What is the item condition of this book? A: The item condition of this book is new, ensuring that it has not been previously used.
- Q: When was this book published? A: The book was published on April 7, 2016.
- Q: What type of binding does this book have? A: The book features a perfect binding, which provides a durable and professional finish.
- Q: Are there any supplementary materials included with the book? A: No detailed description is available regarding supplementary materials included with the book.
- Q: In which category is this book listed? A: This book is listed under the category of Game Design.