Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library),Used

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library),Used

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using realtime shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the highlevel shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multitexturing, particle systems, reflections, shadows, and normal mapping. Find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking. Review key ideas, gain programming experience, and explore new topics with the endofchapter exercises.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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