Title
Introduction to Game Analysis,Used
Sold by Ergodebooks, an authorized reseller.
Returns accepted within 30 days | support@ergodebooks.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 1–3 business days
- Estimated Delivery: 3–5 business days after dispatch
- Double-boxed, fully insured & discreetly packaged
- Tracking number sent via email once dispatched
- Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund
Returns accepted within 30 days of delivery.
Damaged or Defective Item
Free return shipping + replacement or full refund
Wrong Item Received
Free return shipping + replacement or full refund
Change of Mind
Return shipping at customer's expense · 25% restocking fee applies
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.Clara FernndezVaras concise primer provides readers with instruction on the basic building blocks of game analysisexamination of context, content and reception, and formal qualitiesas well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and nondigitalfrom Portal and World of Warcraft to Monopolyand the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.In this second edition of the popular textbook, FernndezVara brings the book firmly uptodate, pulling in fresh examples from groundbreaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the main focus of 'Introduction to Game Analysis'? A: The book focuses on providing students with the tools to analyze games through textual analysis strategies, emphasizing the complexity of games in cultural contexts.
- Q: Who is the author of this textbook? A: The author of 'Introduction to Game Analysis' is Clara Fernández-Vara.
- Q: What edition is 'Introduction to Game Analysis'? A: This is the second edition of 'Introduction to Game Analysis', which includes updated examples and insights from the evolving field of game studies.
- Q: How many pages does the book contain? A: The textbook contains a total of 318 pages.
- Q: What type of binding does this book have? A: The book is available in paperback binding.
- Q: When was 'Introduction to Game Analysis' published? A: The book was published on January 29, 2019.
- Q: What topics are covered in the book? A: The book covers topics such as context, content, reception, formal qualities of games, and includes a comprehensive ludography and glossary.
- Q: Is this book suitable for beginners in game studies? A: Yes, it serves as a concise primer and is designed to be accessible for students new to game analysis.
- Q: Does the book include exercises for practice? A: Yes, it provides a variety of exercises and sample analyses for readers to engage with the material actively.
- Q: Are digital and non-digital games discussed in this book? A: Yes, the book includes examples from both digital and non-digital games, making it relevant for a wide range of game studies.