
Title

Isometric Game Programming with DirectX 7.0 w/CD,Used
Delivery time: 8-12 business days (International)
Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
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Frequently Asked Questions
- Q: What is the main focus of 'Isometric Game Programming with DirectX 7.0'? A: The book focuses on teaching isometric game programming using DirectX 7.0, covering topics from basic game programming concepts to advanced techniques like Random World Generation and Direct3D.
- Q: Is this book suitable for beginners in game development? A: Yes, the book is designed for beginners, starting with game programming basics and gradually introducing more complex concepts.
- Q: What topics are covered in this book? A: The book covers WIN32 programming basics, GDI fundamentals, DirectDraw, game logic, isometric fundamentals, and advanced topics such as Direct3D and Random World Generation.
- Q: Does this book come with any additional resources? A: Yes, it includes a CD that may contain supplementary materials, tools, or examples to enhance the learning experience.
- Q: What is the condition of the book? A: The book is listed as 'New', indicating it is in pristine condition without any wear or damage.
- Q: What is the page count of this book? A: The book contains 736 pages, providing a comprehensive guide to isometric game programming.
- Q: Who is the author of 'Isometric Game Programming with DirectX 7.0'? A: The book is authored by Ernest Pazera, who is knowledgeable in the field of game development.
- Q: What edition is this book? A: This is the first edition of 'Isometric Game Programming with DirectX 7.0', published on March 1, 2002.
- Q: What type of binding does this book have? A: The book is available in paperback binding, making it portable and easy to handle.
- Q: In which category is this book listed? A: The book is categorized under 'Games & Strategy Guides', targeting those interested in game development.