Isometric Game Programming with DirectX 7.0 w/CD,Used

Isometric Game Programming with DirectX 7.0 w/CD,Used

In Stock
SKU: SONG0761530894
UPC: 86874530898.0
Brand: Brand: Muska n Lipman/Premier-Trade
Regular price$13.98
Quantity
Add to wishlist
Add to compare

Processing time: 1-3 days

US Orders Ships in: 3-5 days

International Orders Ships in: 8-12 days

Return Policy: 15-days return on defective items

Payment Option
Payment Methods

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has seven hundred thirty-six pages. It's a comprehensive guide ideal for game developers.
  • Q: What is the binding type of this book? A: The binding type of this book is paperback. This makes it lightweight and easy to carry.
  • Q: What are the dimensions of this book? A: The dimensions of this book are seven point twenty-five inches in length, one point five inches in width, and eight point seventy-five inches in height.
  • Q: How do I start programming games with this book? A: You can start by following the basics outlined in the book. It covers WIN32 programming, GDI fundamentals, and DirectDraw.
  • Q: Is this book suitable for beginners in game programming? A: Yes, this book is suitable for beginners. It starts from the very basics and builds up to advanced topics.
  • Q: What programming skills will I learn from this book? A: You will learn WIN32 programming, GDI fundamentals, DirectDraw, and advanced topics like Random World Generation.
  • Q: How should I store this book to keep it in good condition? A: Store this book in a cool, dry place away from direct sunlight. This helps preserve its quality.
  • Q: Can I clean the cover of this book? A: Yes, you can clean the cover using a damp cloth. Avoid using harsh chemicals to prevent damage.
  • Q: Does this book contain any adult content? A: No, this book does not contain any adult content. It is suitable for all ages.
  • Q: Is there a warranty or return policy for this book? A: Yes, you can return this book if it arrives damaged or defective. Check the seller's return policy for details.
  • Q: What if I have issues with the content of the book? A: If you have issues with the content, consider reaching out to the publisher for clarification or support.
  • Q: How does this book compare to others in game programming? A: This book offers a comprehensive approach, ideal for serious developers, unlike many others that focus on specific topics.
  • Q: Is this book better for beginners or advanced users? A: This book is better for beginners as it starts from the basics and progresses to advanced topics.
  • Q: What genre does this book fall under? A: This book falls under the genre of Games and Strategy Guides. It is focused on game programming.
  • Q: Who is the author of this book? A: The author of this book is Ernest Pazera. He provides valuable insights into game programming.

Recently Viewed