Korea'S Online Gaming Empire (Mit Press),Used

Korea'S Online Gaming Empire (Mit Press),Used

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SKU: SONG0262014769
Brand: Mit Press
Condition: Used
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The Rapid Growth Of The Korean Online Game Industry, Viewed In Social, Cultural, And Economic Contexts.In South Korea, Online Gaming Is A Cultural Phenomenon. Games Are Broadcast On Television, Professional Gamers Are Celebrities, And Youth Culture Is Often Identified With Online Gaming. Uniquely In The Online Games Market, Korea Not Only Dominates The Local Market But Has Also Made Its Mark Globally. In Korea'S Online Gaming Empire, Dal Yong Jin Examines The Rapid Growth Of This Industry From A Political Economy Perspective, Discussing It In Social, Cultural, And Economic Terms. Korea Has The Largest Percentage Of Broadband Subscribers Of Any Country In The World, And Koreans Spend Increasing Amounts Of Time And Money On Internetbased Games. Online Gaming Has Become A Mode Of Socializinga Channel For Human Relationships. The Korean Online Game Industry Has Been A Pioneer In Software Development And Esports (Electronic Sports And Leagues). Jin Discusses The Policies Of The Korean Government That Encouraged The Development Of Online Gaming Both As A Cuttingedge Business And As A Cultural Touchstone; The Impact Of Economic Globalization; The Relationship Between Online Games And Korean Society; And The Future Of The Industry. He Examines The Rise Of Korean Online Games In The Global Marketplace, The Emergence Of Esport As A Youth Culture Phenomenon, The Working Conditions Of Professional Gamers, The Role Of Game Fans As Consumers, How Korea'S Local Online Game Industry Has Become Global, And Whether These Emerging Firms Have Challenged The West'S Dominance In Global Markets.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has one hundred ninety-five pages. It's a hardcover edition published by MIT Press.
  • Q: What are the dimensions of this book? A: The dimensions of this book are six inches in length, zero point seventy-five inches in width, and nine point zero two inches in height.
  • Q: Who is the author of this book? A: The author of this book is Dal Yong Jin. He explores the Korean online gaming industry from various perspectives.
  • Q: What is the main topic of this book? A: The main topic of this book is the rapid growth of the Korean online gaming industry. It discusses social, cultural, and economic contexts.
  • Q: What genre does this book belong to? A: This book belongs to the Human-Computer Interaction genre. It examines the relationship between online gaming and society.
  • Q: How do I read this book effectively? A: To read this book effectively, consider taking notes on cultural and economic insights. It provides a comprehensive analysis of the gaming industry.
  • Q: Is this book suitable for academic study? A: Yes, this book is suitable for academic study. It offers in-depth research and analysis relevant to fields like sociology and economics.
  • Q: What themes are explored in this book? A: The themes explored in this book include economic globalization, the rise of eSports, and the cultural significance of online gaming in Korea.
  • Q: Can I find this book in libraries? A: Yes, you can find this book in many academic and public libraries. It is published by a reputable publisher, MIT Press.
  • Q: How should I care for this hardcover book? A: To care for this hardcover book, keep it in a dry environment and avoid exposing it to direct sunlight. Store it upright on a shelf.
  • Q: Is this book safe for young readers? A: Yes, this book is generally safe for young readers, though it focuses on complex social and economic themes. Parental guidance may be beneficial.
  • Q: How do I handle this book to prevent damage? A: To prevent damage, handle this book by the spine and avoid bending the cover. Use a bookmark instead of folding pages.
  • Q: What if my book arrives damaged? A: If your book arrives damaged, contact the seller for a return or exchange. Most retailers have policies in place for such issues.
  • Q: Is this book available in digital format? A: Yes, this book may be available in a digital format. Check online retailers for eBook options.
  • Q: Can I return this book if I don't like it? A: Yes, most sellers offer return policies. Be sure to check the specific return guidelines for the retailer you purchased it from.
  • Q: What makes this book unique compared to others on gaming? A: This book is unique because it examines the Korean online gaming industry from a political economy perspective, highlighting its global impact.

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