Land Of The Free: Wargames Rules For North America 17541815

Land Of The Free: Wargames Rules For North America 17541815

In Stock
SKU: DADAX1472801121
Brand: Frostgrave
Sale price$20.54 Regular price$29.34
Save $8.80
Quantity
Add to wishlist
Add to compare

Processing time: 1-3 days

US Orders Ships in: 3-5 days

International Orders Ships in: 8-12 days

Return Policy: 15-days return on defective items

Payment Option
Payment Methods

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

This Set Of Rules Allows Players To Start With Small Warbands Of 1020 Miniatures Of Any Scale And Develop Their Forces Over Time, Building Them Up Into Armies Of Hundreds Of Models! No Matter The Size Of A Player'S Collection, These Rules Will Provide An Enjoyable Game.England And France Set Upon The New World With A Fury, Building Settlements Whenever They Could Hack A Clearing Out Of The Wilderness. Expansion Brought Them Into Contact With The Natives, With Whom They Established Trade And Commerce. The New World Was Vast But Not Nearly Big Enough For The Ambitions Of These Powers And Conflict Was Inevitable. In Europe They Call It The Seven Years' War, But In The New World The French And Indian War Was Fought For Dominance Over This New Land.Nine Long Years Of Bloodshed Saw England Triumphant, But The War Had Placed Great Burdens Upon Colonist And King Alike. Tariffs Were Created To Pay For The War But The Newly Formed Colonies Quickly Realized They Were Being Treated Unfairly. No Taxation Without Representation Became The Rallying Cry And A Cultural Revolution Ignited Into Full Rebellion. The American Revolution Birthed A New Nation That Faced Trials From The Very Beginning, Not Least A New Conflict Against England The War Of 1812. After Nearly Three Years Of Warfare, The Young Nation Stood Strong And Started Down The Road To Becoming A New World Power.Each Player Will Build Their Forces Using A Unique System Of Command Points. Throughout The Game These Command Points Will Be Used To Perform Actions, Resolve Morale Tests, And Reduce The Enemy'S Will To Fight. Resource Management Is Determining What Command Points Will Be Used For Which Elements And Which Actions. Risk Management Is Evaluating Whether You Should Extend Your Command Point Resources At The Danger Or Exhausting Your Army And Making Them Susceptible To Counterattack. Victory Is Determined By Who Holds The Field Of Battle And Which Objectives Were Achieved.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What are the dimensions of this book? A: The book measures seven point seventy-two inches long, zero point seventy-five inches wide, and nine point eighty-one inches high. These dimensions make it easy to store and handle.
  • Q: How many pages does this book have? A: This book contains one hundred forty-eight pages. It provides a comprehensive overview of wargaming rules and historical context.
  • Q: What type of binding does this book use? A: This book features hardcover binding. This type of binding offers durability and longevity for frequent use.
  • Q: How do I play this wargame? A: To play, you start by assembling small warbands of ten to twenty miniatures. You develop your forces over time, using a system of command points to perform actions and manage resources.
  • Q: Is this game suitable for beginners? A: Yes, this game is suitable for beginners. The rules allow players to start small and expand as they become more familiar with the mechanics.
  • Q: What age group is this game suitable for? A: This game is designed for players aged twelve and up. The historical themes and strategic depth make it appealing to older teens and adults.
  • Q: How do I keep this book in good condition? A: To maintain this book, store it in a cool, dry place away from direct sunlight. Avoid bending the spine to prevent damage.
  • Q: Can I clean the book if it gets dirty? A: Yes, you can gently wipe the cover with a soft, dry cloth. Avoid using water or cleaning solutions, as they may damage the pages.
  • Q: What should I do if my book arrives damaged? A: If your book arrives damaged, contact customer support for a return or replacement. Keep the original packaging for reference during the return process.
  • Q: Is this game suitable for competitive play? A: Yes, this game is suitable for competitive play. Players can strategize using command points and resource management to outmaneuver their opponents.
  • Q: How does this game compare to other wargames? A: This game offers a unique focus on the historical context of North America between seventeen fifty-four and eighteen fifteen. It combines strategic depth with accessible rules.
  • Q: What is the main theme of this book? A: The main theme revolves around the historical conflicts in North America, focusing on the French and Indian War and the American Revolution. It highlights strategic gameplay based on these events.
  • Q: Who is the author of this book? A: The author of this book is Joe Krone. He provides insights into both the mechanics of gameplay and the historical narrative.
  • Q: What is the genre of this book? A: This book falls under the strategy genre, specifically focusing on tabletop wargaming. It appeals to both history enthusiasts and gamers.
  • Q: Are there expansions available for this game? A: Yes, there may be expansions available. Check with the publisher for additional content that can enhance gameplay and add new scenarios.

Recently Viewed